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Thread: CO 02 Foxtrot Two

  1. #1
    Gunnery Sergeant bhaz's Avatar
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    CO 02 Foxtrot Two



    Campaign: I found the motivation to turn this into a campaign, more info here.

    The mission: Enter southern Zargabad (a Takistani DMZ) and secure evidence related to a planned attack on resistance positions.

    Info: After seven years of playing the OFP franchise I've finally gotten round to making a release. This is a short two man co-op mission designed to see if ArmA is capable of forcing linear gameplay. Also - possibly the start of a larger 2-man series / campaign if I'm motivated to create more. The mission can be played in SP or MP - but wasn't designed with friendly AI in mind - lots of objects, so bring a friend.

    Technical info: Will work in either hosted or dedicated MP servers. 100% FSM driven, fully JIP and save-game compatible.

    Requirements:
    OA or Combined Ops

    Works well with:
    Zeus AI - for added difficulty

    Download:
    Armaholic

    Last edited by bhaz; Jan 9 2011 at 01:54. Reason: camp

    |-LATEST MISSION-|: CO 02 Insertion |-COMING SOON-|: Foxtrot 2 (Co-op campaign)

  2. #2
    This actually sounds quite interesting Unfortunately I didn't have time to test it (yet).

    In what way would you say it's linear? Are you walking along a path with walls around it or what..? :-)

    / ]NTRUDER

    [XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
    _________________________________________________
    Proud BIS fanman since 2001
    "Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

  3. #3
    Gunnery Sergeant bhaz's Avatar
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    Author of the Thread
    Quote Originally Posted by ]NTRUDER View Post
    In what way would you say it's linear? Are you walking along a path with walls around it or what..?
    Technically, yeah. I forced the player's path through objects (barricades & wrecks) and a minefield, plus hidden extra means if they find a gap. I was messing around in the 3D editor, pouring object detail into a single area, then built the mission on top. Originally it was restricted to a single street, but I figured if I wanted to play CoD - I'd just open CoD.

  4. #4
    Me and a friend tried, it was fun and well scripted. Even though the movie sequence when entering finding the bodies was a bit annoying, it gave the enemy time to go into the building and when it stopped they were only a couple of meters away :P

    Good mission, but a bit short too. Easy

  5. #5
    Gunnery Sergeant bhaz's Avatar
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    Author of the Thread
    Quote Originally Posted by Ozka View Post
    Me and a friend tried, it was fun and well scripted. Even though the movie sequence when entering finding the bodies was a bit annoying, it gave the enemy time to go into the building and when it stopped they were only a couple of meters away :P

    Good mission, but a bit short too. Easy
    Thanks, feedback on difficulty is much appreciated. After testing ~50 times it's hard to judge difficulty when you're so familiar with your own mission. The mission is short because it's an introduction to a 12 mission coop campaign I'm currently developing (ETA 2-3 weeks).

    A little hint of things to come:

    Spoiler:
    Last edited by bhaz; Jan 9 2011 at 01:45.

  6. #6
    IM going to play this in coop in a hour or two.
    I cant get enough of coop campaigns, really hope you make one.
    thanks

  7. #7
    First Sergeant Grub's Avatar
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    2 player co-op campaigns will always be a welcome contribution. If you have the time of course
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  8. #8
    First Lieutenant CameronMcDonald's Avatar
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    Eh cool, just noticed this.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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