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Thread: Revive script for ACE2 Wounding system [V1.5]

  1. #11
    Version 1.6.1( hotfix) released. It correts the reported issues and other minor fixes.
    ftp://ts.simulacion-esp.com/Revive16_1.rar

    Changelog:
    -Fixed ace_sys_wounds_withSpect not working correctly
    -You will keep the weapons even if you press the "game respawn button", but it that case you will penalize lossing your ruck and one life( its on purpose, may be optional in next version).
    -3 new configurable options, read de comments above then in the config file to know what they do.
    -Fixed minor translation problem.
    -Other minor bugfixes

    I am cleaning up the code so i plan a new release for next week or maybe the next one :P. I have been busy last weeks.
    Last edited by columdrum; Jan 28 2011 at 18:57.

  2. #12

  3. #13
    Any possible way to make this JIP compatible? I'm rather awful at scripting as it is combined with incomplete translations and I'm about entirely lost. Love this by the way.

  4. #14
    Quote Originally Posted by Shad0wCatcher View Post
    Any possible way to make this JIP compatible? I'm rather awful at scripting as it is combined with incomplete translations and I'm about entirely lost. Love this by the way.
    Its totally JIP compatible :S, you can enven activate an option that allows to teleport with your squad after you enter the game(Colum_revive_JIPTelep=true). And if you find anything untranslated just report it.

    Edit: some comments and variablenames are still in spanish, i know that. I will try to translate all the comments, but variablenames... well maybe or maybe not depends on how lazy i feel when i start to clean up the code hehehe
    Last edited by columdrum; Jan 29 2011 at 13:02.

  5. #15
    I am making a mission that requires the medevac to launch and return to the LHD, I have not been able to crack the code on making it return. When it returns it, hovers above the LHD and then spawns hovering under and inside the LHD. How can I adjust this to return to the LHD with the wounded? Thanks X

  6. #16
    Quote Originally Posted by Weapon X View Post
    I am making a mission that requires the medevac to launch and return to the LHD, I have not been able to crack the code on making it return. When it returns it, hovers above the LHD and then spawns hovering under and inside the LHD. How can I adjust this to return to the LHD with the wounded? Thanks X
    MMM, the AI seems to have problems when landing over objects. And its event worst because LHD its over the sea that makes the things even more complicated. Anyways i will try to take a look and see if i can do something to make the ia land on the carrier, but i can't promise anything

    If you can, send me the mission by PM to test it.
    Last edited by columdrum; Jan 30 2011 at 22:52.

  7. #17
    Great! Thanks for looking into it; Mando Heliroute script may have some clues; He some how gets the ai to land on the back of a destroyer. Also if you get wounded in the water you sink to the bottom; this plays hell with my SEAL missions.

  8. #18
    Quote Originally Posted by columdrum View Post
    Its totally JIP compatible :S, you can enven activate an option that allows to teleport with your squad after you enter the game(Colum_revive_JIPTelep=true). And if you find anything untranslated just report it.

    Edit: some comments and variablenames are still in spanish, i know that. I will try to translate all the comments, but variablenames... well maybe or maybe not depends on how lazy i feel when i start to clean up the code hehehe
    My sincerest apologies. Apparently was missing a couple things in my mission. Works very well. Thank you for this excellent tool.

  9. #19

  10. #20
    In tonite's operation we experienced a weird bug. We used ACE v1.8 Update 3 with Revive-Wounding 1.6.1hotfix..

    instead of dying and waiting to be revived we went immediately to spectator mode and nothing worked. We were forced to stay in spectator mode even if we completely shut ArmA 2 off by doing abort/quit or ALT+F4 and joined the server back. When joining the server we would start as spectators. There was basically no way for some of us to enter the mission again..so we were forced to quit and stop playing.

    I've used your revive script in the past and I've never encountered this problem. No spectator modules were place in the mission, only the Wounding Module and "Only Medics can use Epi and Morphine".

    Thanks for any kind of support,


    Missions: The Taking of Fallujah (ACE) | A Day in the Life (ACE) | Roadblock Duty (ACE)
    Developer for: ACE RWR Radar Component | EOD Mod | SMK Animations Mod | IED Det. and Disp. Script | MOUT Generation Script | Loudspeaker Script | SniperPod Camera Mod

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