Page 1 of 17 1234511 ... LastLast
Results 1 to 10 of 169

Thread: Revive script for ACE2 Wounding system [V1.5]

  1. #1

    Post Revive script for ACE2 Wounding system [V2.0 rc1]

    First of all, most of the code that uses this revive script it's inside ACE2, so most of the credits goes to ACE team and specially to Xeno && Sickboy for his great wounding module.

    Features:
    - Fully compatible with ACE wounding system, to be precise it doesn't work without it.
    - Persistent lifes stored server side. So if you leave with X lives even if you reconnect you will have the same amount of lifes. Also other info like player position and gear can be saved on disconect.
    - PvP ready, you can limit the messages, death markers, ... by side
    - Mesages and map markers for wounded(configurable)
    - Tested sucesfully in a lot of coop missions up to 50 players, and pvp misions up to 60 players.
    - Integrated IA medevac. IA hospital zone, and medevac by heli.




    This script only controls the number of lifes the messages and the markers, everythings else it's controled by ACE wounding system, so read ACE manual for more info about healling carrying wounded and all that stuff.

    It has a lot of configurable options, read the readme and the comments on the config file for more info. Still it tries to use the less resources posible, there is no loops server-side and only one globalvariable used, so it's a really light revive script.

    Download link:
    http://www.mediafire.com/?9fya3n0x0094105
    http://www.armaholic.com/page.php?id=12937
    (mirrors are welcome, includes english and spanish version).

    Required Addons:
    ACE2

    Thanks to CHS comunity && UST101 for using it on all his missions and Arma2LA for all that feedback

    Also thanks to =A2SM= Vladd for the russian translation.

    Warning: This script only works fine in MP with IA disabled( i refer to "playable IAs", it works fine in coop missions :P), any other case it's not suported so you can have issues.

    As always use at your own risk! . Any feedback would be welcome, sorry if the used english isn't totally correct, but as you can imagine it's not my language :P.


    Original threath(spanish):http://www.simulacion-esp.com/v3/top...ma-version-16/
    Last edited by columdrum; Jan 20 2013 at 22:11.

  2. #2
    Updated to 1.6, suport for medkits. Fixed, that when you respawned you wheren't totally healed.
    Last edited by columdrum; Dec 17 2010 at 16:33.

  3. #3

  4. #4

  5. #5
    Cool columdrum! Thanks for sharing.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  6. #6
    Thx for script !

    It would be very cool if this is absolutely useful scripts would be an option for preservation of equipment after the revival. I mean, just under the ACE equipment when a player can be the gun in first slot, a grenade launcher in the second and a backpack with contents behind.
    That there was an opportunity to save his player outfit, if it is revived without a medic at the point of revival.

    it would be a script of my dreams and I think not only mine)

    Thanks in advance.
    Administrator of ArmaII otstrel.ru servers

  7. #7
    Quote Originally Posted by Greez View Post
    Thx for script !

    It would be very cool if this is absolutely useful scripts would be an option for preservation of equipment after the revival. I mean, just under the ACE equipment when a player can be the gun in first slot, a grenade launcher in the second and a backpack with contents behind.
    That there was an opportunity to save his player outfit, if it is revived without a medic at the point of revival.

    it would be a script of my dreams and I think not only mine)

    Thanks in advance.
    EDITED: Forget what i wrote, you should always preserve your equipement(all, on back weaon, backpack wih contents and everithing else), except if you use the game respawn button... but you shouldn't never use it , just wait for the respawn buttons to appear(if enabled obviously). So or i have understood you wrong or what you request it's already implemented :S, ¿Or you are suggesting to make it optional?

    If that is the case i will try to implement something to penalize the use of the "game respawn button" or to preserve the equipement even when you use that button :P. If you lose the equipement without using the respawn button, post or PM me the repro steps and i will try to fix it.
    Last edited by columdrum; Dec 26 2010 at 19:58.

  8. #8
    ok. found a couple of problems.
    can not disable an observer in the config.
    / / If true, spectator will be activated wile uncons, if false you will see a black screen while uncons.
    ace_sys_wounds_withSpect = true / false;
    in any case include spectator mode.

    second. If a player clicks on a review in the game menu, the script revives player with default weapons.
    this is the biggest problem in my mission. Available weapons I have are strictly limited and players come into the game without weapons and ammunition.

    and finally, when a player ends his life and takes on the waypoint boot_hill, includes spectator mode and you can not get out of it all, just completely shut Arma 2 using Alt F4.

  9. #9
    Staff Sergeant
    Join Date
    Jan 3 2010
    Location
    Ontario, Canada
    Posts
    312
    I'm guessing Vidas means Lives?
    I'm using the english version but it says Vidas in the hint :s

  10. #10
    Quote Originally Posted by Greez View Post
    ok. found a couple of problems.
    can not disable an observer in the config.
    / / If true, spectator will be activated wile uncons, if false you will see a black screen while uncons.
    ace_sys_wounds_withSpect = true / false;
    in any case include spectator mode.

    second. If a player clicks on a review in the game menu, the script revives player with default weapons.
    this is the biggest problem in my mission. Available weapons I have are strictly limited and players come into the game without weapons and ammunition.

    and finally, when a player ends his life and takes on the waypoint boot_hill, includes spectator mode and you can not get out of it all, just completely shut Arma 2 using Alt F4.
    Check de PM. I am investigating 1 && 2 and will fix it. 3 it's not a issue as i already told you, just a double esc solves it :P.

    Quote Originally Posted by Khaki View Post
    I'm guessing Vidas means Lives?
    I'm using the english version but it says Vidas in the hint :s
    Thanks!, it will be corrected on next release, i think that it may be time to make a stringtable or something, its pretty anoying search for all text and translate it one by one

Page 1 of 17 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •