First of all, most of the code that uses this revive script it's inside ACE2, so most of the credits goes to ACE team and specially to Xeno && Sickboy for his great wounding module.
Features:
- Fully compatible with ACE wounding system, to be precise it doesn't work without it.
- Persistent lifes stored server side. So if you leave with X lives even if you reconnect you will have the same amount of lifes. Also other info like player position and gear can be saved on disconect.
- PvP ready, you can limit the messages, death markers, ... by side
- Mesages and map markers for wounded(configurable)
- Tested sucesfully in a lot of coop missions up to 50 players, and pvp misions up to 60 players.
- Integrated IA medevac. IA hospital zone, and medevac by heli.
This script only controls the number of lifes the messages and the markers, everythings else it's controled by ACE wounding system, so read ACE manual for more info about healling carrying wounded and all that stuff.
It has a lot of configurable options, read the readme and the comments on the config file for more info. Still it tries to use the less resources posible, there is no loops server-side and only one globalvariable used, so it's a really light revive script.
Download link:
http://www.mediafire.com/?9fya3n0x0094105
http://www.armaholic.com/page.php?id=12937
(mirrors are welcome, includes english and spanish version).
Required Addons:
ACE2
Thanks to CHS comunity && UST101 for using it on all his missions and Arma2LA for all that feedback
Also thanks to =A2SM= Vladd for the russian translation.
Warning: This script only works fine in MP with IA disabled( i refer to "playable IAs", it works fine in coop missions :P), any other case it's not suported so you can have issues.
As always use at your own risk!. Any feedback would be welcome, sorry if the used english isn't totally correct, but as you can imagine it's not my language :P.
Original threath(spanish):http://www.simulacion-esp.com/v3/top...ma-version-16/
HOME 

. Any feedback would be welcome, sorry if the used english isn't totally correct, but as you can imagine it's not my language :P.
Reply With Quote
Foxhound






