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Thread: ZGM Mapmaking Tutorial

  1. #101
    CWR² Developer Bushlurker's Avatar
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    ... check the link in the post above yours, Wael...

    ... welcome to the Forums, by the way!


    B

  2. #102
    yea i already checked it and this is the one i already finished i thought that this part two is a separate one, however i think i will switch to a new tut becuase this one is not finished and i really want to make my own terrian, it's very too bad because this one was pretty good and easy to follow so do you recomend any other one or i have to give up on this terrian
    thanks anyways for the reply

  3. #103
    CWR² Developer Bushlurker's Avatar
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    There's no all-in-one, beginning to end tutorial - mainly 'cause theres so many different types of terrain...

    They all have the basic structure and files in common though...

    If you haven't already done it I'd suggest Sgt Ace's Tutorial, or possibly better still, my own Beginners Guide (follow the "absolute beginners bit if you want to, otherwise skip to the main section)

    A good read thru that and a look at the accompanying source files and you should have a good understanding of the basic structure...

    After that... well it starts to depend on what you want to make... if you're thinking of a realworld terrain then ZeroG's tut here at least starts to cover that (though it's written in "ongoing blog" form, so part 3 has yet to appear)...

    If you're thinking more of an "imaginary geotypical" terrain like one of Icebreakrs fine examples, then you'll need to make a heightmap - searching this forum section for "heightmaps" and "l3DT" will turn up some info...

    Either way, you'll need a Satellite and a mask layer... the satellite image might be a real one - or synthetic and hand-drawn... again, there's no real full-blown tutorials around but there's a few threads on each topic with good information...

    Laying roads is a little issue all in itself - for that, check my website again for "Alliex's Roads Tutorial", plus search these forums .... again... try searching for "RoadPainter"...


    B

  4. #104
    ok thanks im working on that now but i got a problem with the forest creation in ZGM tut i do as he says exactly and i cant find the button scripts< import objects
    i can find (add & run script) and when i do that and choose my file after scripting i see anything even when the button show natural objects is on do you think that it is from my PC because it did that when i was making the background image and when i reduced its quality it appears

  5. #105
    Main link broken, please upload to www.multiupload.com Thanks!

  6. #106
    CWR² Developer Bushlurker's Avatar
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    ZeroG hasn't been around for a while, I'm afraid... still - you can get his most recent version of this tutorial from my little website - "Resources & Tutorials" section - under "Tutorials"...

    I'd also strongly suggest you take a look at Mondkalb's new Terrain Tutorial

    ... and possibly Bush's Beginners Guide for initial setup and a more detailed discussion of the basic fileset...


    B

  7. #107
    Staff Sergeant ZeroG's Avatar
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    Heya!

    Yeah indeed, I haven't been doing maps or ARMA2 in general for like 9 months, because I had big time RL stuff to do this year. However, this phase is over and seeing tutorials like B's and Mondkalb's really motivate me to finish my map and the tutorial...at least I hope the process won't change too drastically until A3 is released

    At first, find that the ASTER GDEM has received a quality upgrade recently, which means that folks like me should download the new DEM if they have old data stored on their PC to make sure they have an accurate heightmap.

    ASTER GDEM IMPROVEMENT

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