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Thread: [CAMP/OA] Operation Mighty Justice

  1. #31
    Gunnery Sergeant bardosy's Avatar
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    @Snake, Trooper: You're right, it's not nice to kill anybody who surrender.
    I thought I solved this already, but maybe not. I'll check it and fix it.
    But - this is the end of this mission - feel free to use endmission cheat to go on, right now.

    @Tonci: "one more turn" is not so hard without that Zeus MOD. If I add more support, it will be unbalanced for players who don't use any mod. Are you agreed?

  2. #32
    First Lieutenant Tonci87's Avatar
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    Yes I agree, tried it again with ZEUS and really took care of my Armour, this time the Bradleys survived and everything went fine witout big losses

  3. #33
    Lance Corporal Snake_61's Avatar
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    @ Bardosy: I don't think You have to do anything about this "surrender-stuff",because it's from the new implemented scripts in the latest patch!
    I haven't notice this kind of Ai-behaviour before.
    Another new thing I saw in my Test-missions was that some soldiers used stationary stuff on their own!
    Again: I am not sure about this...and I do not say it's implemented now!

  4. #34
    Gunnery Sergeant bardosy's Avatar
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    Quote Originally Posted by Snake_61 View Post
    @ Bardosy: I don't think You have to do anything about this "surrender-stuff",because it's from the new implemented scripts in the latest patch!
    I haven't notice this kind of Ai-behaviour before.
    Another new thing I saw in my Test-missions was that some soldiers used stationary stuff on their own!
    Again: I am not sure about this...and I do not say it's implemented now!
    In that mission "Step Left" I implemented MONSADA's patrol script. This script caused mass surrender - probably at the end of my missions, because all enemy units are in this script and when the 95% of them is killed, they drop the weapon. In a few missions this is a great and realistic feature, but not in all, so sometimes I remove it. But I'm always aware for this, because in the first mission I found that bug - what you mentioned - because my trigger was "enemy not present" and, of course it never triggered if surrendered units are in the area. So I changed it for a little complicated trigger what count the live and not captive enemy units in the area... And it works.

    Probably I forgot this in the Step Left mission, but I'm not sure. I'll check it soon.

  5. #35
    Lance Corporal Snake_61's Avatar
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    Ok,Bardosy thx for info!
    And I thought it's because of the new patch

  6. #36

    Having some problems

    Really want to try this one -- I get some warnings about missing items... I have no mods installed. In the first mission the Bradley's never follow nor do the other squads -- I got to the airport, flew to the end point of the mission and still no end... maybe I am missing something?

    Thanks!

  7. #37
    Staff Sergeant langgis08's Avatar
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    Jan 1 2010
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    took my camera from chernarus (chesty puller) to takistan (op mighty justice) and again great screenshots in great landscape

    great campaign, really, and even well playable performance wise with fancy settings on my out-fashioned rig

    no troubles, no bugs, so far so good, but -> maybe it's late, I am tired or dunno what but I don't get this atm:
    Spoiler:
    Last edited by langgis08; Nov 17 2010 at 22:34.
    We're adults. When did that happen? And how do we make it stop? - Meredith Grey


    open spoiler for my specs ...
    Spoiler:

  8. #38
    Gunnery Sergeant bardosy's Avatar
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    @victor1966: in the airport, did you enter the second hangar? (it was an order to check it)

    @langgis08: Sorry, I'm sure you are an expert of ArmA2, but maybe you also missed the manual of new Javelin in OA, as I missed too. So, not as in base ArmA2, in OA you have to lock the target with the Javelin. Well, it's not enought to target it and see the squar and fire, but when you target (and see the squar) you hear an annoying beeps, then wait and when beep is over, target is locked and you can fire. But(!!!) is the beeps are over because of lost visibility (tank enter a cover of a house, tree) you have to target it again. You can see in the interface when Javelin is locked. If Jav is locked, the rocket will destroy every tank in ArmA2 for sure (100%).

  9. #39
    I must say, the campaign finishes with very well written plot. The last mission seems to last forever.... And the ending was funny as heck. Will play through another round once I am free to do so.

    Hoping the story will continue and pick up with more intense stuffs.

  10. #40
    First Lieutenant Tonci87's Avatar
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    I really hope you are already working on the next Campaign^^

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