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Thread: [CAMP/OA] Operation Mighty Justice

  1. #21
    Gunnery Sergeant bardosy's Avatar
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    Aug 24 2005
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    Author of the Thread
    Did you experienced this annoying thing with the new patch? One betatester found some similar effect in 5th mission, but - of course - without humvee, on foot. I guess it's bis ai bug. I hope new patch will solve it.

  2. #22
    Im running on Build 74630 + BAF. No other mods. And yes, it was not only while they where in the humvee but also when they have been out of the humvee. But I experienced it only in the last mission. No other problems so far. Exit and reload didnt help.

  3. #23
    First Lieutenant Tonci87's Avatar
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    Jul 7 2009
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    Solution for this annoying bug:
    Press backspace and choose the answer ready (1), now the group is yours again.

  4. #24
    Great fun so far.

    On Sieze the Airport the Bradley's and AT troops are rufusing to attack the BTR 60 that appears on the scene. Not sure if it is bug with A2 or the mission. No matter what I do I can't get anyone to attack it. Running latest 1.55 patch, BAF and A2.

    I get pretty strange lag on the first 2 missions - similar to what I get when running BI campaigns. You must have some heavy scripting going on in the back ground to lag my machine out. I'm running an i7 @4Ghz 6G ram and an ati 5870. Are you using the ALICE module in these missions as I have noticed it will lag my machine out?

    By the way I'm loving the the script that gets the Bradleys to provide support. How are you doing this?

  5. #25
    Quote Originally Posted by bardosy View Post
    Sorry, you're right. I forgot that, because I never thought it cause any lag. It never made trouble for me and betatesters, but I have much weaker PC. Sometimes I felt the moment when enemies spawned, but never felt constant lag because of info sharing. This script is very important. Without it, the squads act like stupid: they never help you if you are in trouble, the Bradleys don't support you etc...
    Would you be able to somehow break it up into smaller chunks (for example, putting in a 1s wait inside the nested loops.) Another thing you could try (if you don't mind) is putting the AI in several smaller lists and then only process one of these lists at a time, not all AI.

    That may solve the lag problem. I think I have a reasonable powerful computer - I played a 75-AI mission just a few hours ago and it was running smoothly.

    I tried this first mission again and noticed that when most of my teammates (side west) are around me, the game freezes for 1-2 seconds every 5-10 seconds. I imagine others may run into this too. I'd really like to have the lag gone, since your past campaigns were pretty good.

  6. #26
    First Lieutenant Tonci87's Avatar
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    I dont have the lag Problems but I also encountered this Problem that nobody want to engage the BMP in the second mission. I was lucky that I picked up a RPG-18 in upper Jaza and kept it until then. Since I use Zeus_AI the fight towards the Airport was really really hard. The other Team were nearly wiped out, my Armored Support was completely destroyed. At "Step left" the same Thing happened, when we attacked the last Town one of the supporting squads only had two men left, the other had 4. Really tight atmosphere

  7. #27
    Quote Originally Posted by xxbbcc View Post
    I tried this first mission again and noticed that when most of my teammates (side west) are around me, the game freezes for 1-2 seconds every 5-10 seconds. I imagine others may run into this too.
    I had the same problem. I figured it was just a matter of inefficient hardware; didn't know others were having this too!

    Aside from that, pretty fun campaign so far. I've had just a few stupid issues with AI but I think it's a general patch problem, not with your campaign specifically.
    pxs.phoenixsoldiers.com

    Specs:
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    ATI Radeon HD 5870

  8. #28
    First Lieutenant Tonci87's Avatar
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    I just played "One more turn" and it was a really hard mision. When I captured the second town i only had 2 guys left in my squad. There was no chance of continuing the mission with a downsized squad like this. Maybe you should add some reinforcements to refill the players Squad before attacking the Concentration camp

  9. #29
    Lance Corporal Snake_61's Avatar
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    May 28 2009
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    Great Campaign Bardosy,very immersive.

    Just finished "STEP LEFT"-Mission.We took control over Chak-Chak,no more enemies around,but the mission would not end!
    I checked almost every house in Chak-Chak,but couldn't find any more enemies!
    Oh yes I have the latest patch...

    Then I remembered the two Takistani Soldiers near the Radar, who surrendered-standing there with their hands behind their heads.
    Well,these guys must be the ones I was looking for in order to end this mission!?

    I must admit,I had problems shooting them.
    It's only a game-but still...

    I am not using using any mods,only CBA.
    Like I said,very immersive!

  10. #30
    I had the same problem.. Even though its a game, I didn't like the idea of taking out a couple of floppies who had surrendered.. must be because of the many times I've had the rules of engagement drummed into me.. lol!

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