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Thread: [CAMP/OA] Operation Mighty Justice

  1. #11
    Looking good. Played through first mission without incidents. Half way through the second one after clearing a target, we got ordered to get moving. I told myself "you bet there is some bastard just waiting behind this fence". And there was. And he got me. On reload I got 2FPS and quit. Not sure if this is a mission problem or a general OA problem, but I've had this also in MP but then always accompanied with a game crash on exit, which didn't happen now. (No heavy mods used, I think only a debugger).

    One thing I miss since there hasn't been any voice so far, is some kind of cue to read the subtitles. Even if it's just some static click noise on the radio indicating that a radio transmission is going on.

    So far, nicely done.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  2. #12
    First Lieutenant Tonci87's Avatar
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    I have a little problem when using ACE together with this, I´m unable to select my gear in the briefing screen. I can open the dialogue but when I close it everything is on default and I have the same weapon again. Weird is: It works for my teammates, I can choose their Loadout as I like...

  3. #13
    Thank you for releasing this new campaign, Bardosy. I am enjoying this new one a lot just like your earlier work for Arma II and Armed Assault.

    Regards,

    Sander

  4. #14
    Staff Sergeant langgis08's Avatar
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    Thx for that campaign, Bardosy !
    I've just finished 1st mission after having finished Chesty Puller some days ago, which was amazing, too (took a lot of screenshots in Chernarus )
    Playing with ACE and Zeus_AI, no problems so far.
    Keep on your great work.
    We're adults. When did that happen? And how do we make it stop? - Meredith Grey


    open spoiler for my specs ...
    Spoiler:

  5. #15
    Thanks Bardosy, nice work.

    I seem to have massive lag with the first mission. Does anyone else see that? I don't normally have problems with other missions.

    Edit: I seem to have all right FPS, but in Chadarak every 5-10 seconds the game locks up for half a second or so - I assume you have some looping script. It makes playing pretty much impossible. Can you please take a look at this?
    Last edited by xxbbcc; Nov 12 2010 at 03:33.

  6. #16
    Gunnery Sergeant bardosy's Avatar
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    Author of the Thread
    There is no loop script in the first mission, but later there is a body remover script (it's looped) for better performance. But the first mission is too light for it.

    But there are checkpoints (triggers) what produce enemies (spawn) in the next objective. Maybe it caused the lag in your machine (that scipt create units not in one time, but after 5-6 secs - also for better performance). But it was not problem in my - not-too-uptodate - PC (2.6Ghz CPU and 8800GT).

  7. #17
    Hmm.... what about shareinfo.sqf? That looks like a relatively heavy loop and it seems to fit the cycle I have with the lags - every ~10 seconds. It seems to run for all units on the map - could that be the one causing the issues?

    I have a 2 .6GHz dual core, 9800 GT with 3 GB RAM and normally I have no issues with other missions.

  8. #18
    Gunnery Sergeant bardosy's Avatar
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    Quote Originally Posted by xxbbcc View Post
    Hmm.... what about shareinfo.sqf? That looks like a relatively heavy loop and it seems to fit the cycle I have with the lags - every ~10 seconds. It seems to run for all units on the map - could that be the one causing the issues?

    I have a 2 .6GHz dual core, 9800 GT with 3 GB RAM and normally I have no issues with other missions.

    Sorry, you're right. I forgot that, because I never thought it cause any lag. It never made trouble for me and betatesters, but I have much weaker PC. Sometimes I felt the moment when enemies spawned, but never felt constant lag because of info sharing. This script is very important. Without it, the squads act like stupid: they never help you if you are in trouble, the Bradleys don't support you etc...

  9. #19
    First Lieutenant Tonci87's Avatar
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    The leave it in for gods sake °_°

  10. #20
    Wonderful campaign! Partly a bit too much walking, but nonetheless very entertaining. Had no big problems to play through, beside a command problem on the last mission.

    For some reason my fellows (2nd humvee) no longer responded to the "regroup"- order and sometimes not even to the move order. Im not sure, but might be that they somehow followed #5 - even if I have no idea how that could happen.
    Every other problem was rather the common stupid BIS-AI-driver stuff.

    And whats next? Takistani freedom fighters plotted against the evil, capitalist opressors?
    Thanks for the wonderful entertainment! Keep up the good work!

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