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Thread: VBS2 Discussion thread - the one and only

  1. #461
    Quote Originally Posted by colossus View Post
    Sounds like the US Army is seeking for something equivalent to a "VBS3", and not something new and alien (CryEngine ) to their current systems (VBS2, VBS2 Fires, etc.).
    I'm sure BISim is developing VBS3 as we speak. It would be silly not to develop VBS3 in conjunction with the release of ArmA 3 and its upgraded engine, obviously.

    Hopefully that would satisfy the US Army.
    crytek-supplied thing undereprforming, compared. and more proof-of-concept now, rather than [ready to use]product.
    but as soon as they start filling gaps, this may change ...
    two players at least, may mean at least formal competition, unless/if CryTek acquire BIS[wich isn't happen with BIS, i hope]

  2. #462
    Quote Originally Posted by BasileyOne View Post
    crytek-supplied thing undereprforming, compared. and more proof-of-concept now, rather than [ready to use]product.
    but as soon as they start filling gaps, this may change ...
    Lack of content and functionality has always been the downfall to many sims out there. Cry took a stab at it last year and didn't do so hot since they had nothing to show other then a handful of models and tiny little demo world.

    Quote Originally Posted by BasileyOne View Post
    two players at least, may mean at least formal competition, unless/if CryTek acquire BIS[wich isn't happen with BIS, i hope]
    Not likely to happen.... ever
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  3. #463
    It's not anything new, but I think it's interesting (as is always when it comes to improvements in the area of AI). Am I right that it looks a bit different from the standard Arma2 AI (especially the bunching up)?



    Has it been implemented already?


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  4. #464
    Quote Originally Posted by lecholas View Post
    Has it been implemented already?
    This is in VBS2 2.0 currently, yes

    1.x, no

  5. #465
    J. BARBER NZXSHADOWS's Avatar
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    Will the AI still attack unarmed OPFOR units on sight in 2.0? I've seen a video of units surrendering I was wondering if that is all scripted up or was it a default action given by certain events. just curious no biggie...

  6. #466
    That stacking behavior and apparent cover height awareness looks awesome. I wish I could see whole fireteams sheltering behind buildings like that in ArmA.
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  7. #467
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    The VBS2 West Point Land Navigation Trainer V1.0 has been officially released. If you aren't already on our customer email list, you can get it on the NIPR network at https://milgaming.army.mil/ or from Google Drive at http://goo.gl/kGqhI

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  8. #468
    Quote Originally Posted by NZXSHADOWS View Post
    Will the AI still attack unarmed OPFOR units on sight in 2.0? I've seen a video of units surrendering I was wondering if that is all scripted up or was it a default action given by certain events. just curious no biggie...
    AI will still attack by default in that case, it would require scripting to be controlled.

  9. #469
    Quote Originally Posted by maturin View Post
    That stacking behavior and apparent cover height awareness looks awesome. I wish I could see whole fireteams sheltering behind buildings like that in ArmA.
    You can. The micro-AI enhancements in VBS2 2.0 are the same ones introduced with vanilla ArmA 2. VBS2 1.x still uses the old ArmA 1 AI.

  10. #470
    Well a squad stacked against the house Ive seen for sure (in Arma 2) or even more so a fence in which every team member either had an edge they were using for lean or the holes underneath - I was pretty impressed with that.

    Not sure if height awareness is really being utilized as we see a soldier properly crouch behind that small wall then go prone facing out. The real question would be will he turn to the face of the wall while still aiming prone or does he go back to crouch to re-establish LOS. Have they implemented Xaitment in yet? Its not for me but my credit card was asking.
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