Disable fire geometry but also keep dammage on...
Basically here is what I want to do...
Whenever a bullet hits the player, his aim moves up. So i wanted to disable the fire geometry so that when the bullets hits the player, he does not budge or move but stand. I searched up and found disablegeo on resources.bistudio.
Description:Turns different geometry settings on and off.
A true argument turns the specific setting OFF.
Syntax: object disableGeo [visibility, fire, view, collision, roadways, shadows]
visibility: Boolean - Toggles object's visibility
fire: Boolean - Toggles object's fire geometry
view: Boolean - Toggles object's view geometry
collision: Boolean - Toggles object's collision geometry
roadways: Boolean - Toggles object's roadways (V1.50+)
shadows: Boolean - Toggles object's shadows (V1.50+)
The problem with this command is that it also makes player immune to shots and he do not get any dammage, (the same as player allowdammage false) which i dont want. I want the player to be able to die, but just not budge when bullets hit him...
Any suggestions of what i could do....???
I want to say in reality if your hit with a round your aim wouldn't go up I would say you would automatically hit the ground as a more natural reaction. So if your wanting a more realistic action after being hit maybe force the play to go prone. Just an idea nothing more.
hey thanks for the suggestion... but what i want to do is the player's body should not react to the oncoming bullets in any way...he should not move, nudge etc...but want to record how many bullets hit him, so i can assign his health that way.... I was using evnet handler first, but when i use "disableGeo", the player completely ignores the bullets, no harm taken... :-(
Originally Posted by NZXSHADOWS
West Point Magazine had a picture of VBS in the background of its' cover in what I think is the Spring issue. I believe, as of the date of this post, that the cover is shown there. There was also an article inside that was about training simulators in general. VBS was mentioned in it but there wasn't really anything about it in it. I just thought someone might be interested in knowing.
According to the TBOC SIMS Facebook page, West Point just started using VBS for their training courses.
Originally Posted by ***LeGeNDK1LLER***
Thanks for the post, DM. Here's a picture from that training on Monday. It was awesome to see how into it the cadets got. The students working on finding their points and the cadet leadership working to help them.
http://brianthall.files.wordpress.co...etslandnav.jpg (1912 kB)
and their Australian colleagues just start using update VBS2 too :
US Army seeks for a new training game that will replace VBS2 - http://www.defensenews.com/article/2...xt|FRONTPAGE|s
Sounds like the US Army is seeking for something equivalent to a "VBS3", and not something new and alien (CryEngine ) to their current systems (VBS2, VBS2 Fires, etc.).
I'm sure BISim is developing VBS3 as we speak. It would be silly not to develop VBS3 in conjunction with the release of ArmA 3 and its upgraded engine, obviously.
Hopefully that would satisfy the US Army.
Hopefully we will get (the owner of the PE) a free upgrade if this happen. (I am dreaming )
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