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    • Thx for your reply pierremgi !   But after several attempts I finally figured out how to do it :   Just add to the specific magazine this line :           tracersEvery = 1;   It will take the color you added to the ammo, like this :   model="\A3\Weapons_f\Data\bullettracer\shell_tracer_green";   And that's it !
    • Hi !
      As visible below (Image) when will it be possible to have a private game? Whether in ELIMINATION or DEATH MATCH ? 😃 and maybe even shipping (without the possibility of acquiring experience or farming for the refuge obviously but of visiting the maps for new players without the stress of danger)  It would be a huge pleasure for the community and friends could compete in 1v1/2v2/3v3/4v4 !
      This could be really fun ! 😮
      And in the near future even have the possibility of modifying the parameters of the game such as adding advantages to a won round or even the classes to modify depending on the host of the game! 😎  
    • It's time for action... Pre Version 0.2.0   Additions, improvements and a long list of changes for version 0.2.0 currently uploaded to Workshop. The number of heads has been increased to 40... the diversity of faces is noticeable when playing a game. And that's only with the Vanilla models of ArmA 3 (and some test extras).
      For now I guess I'll rest on the updates before facing the APEX DLC characters.
        Now I'll let you enjoy the spectacular quality of the new faces for ArmA Reforger.
      Enjoy!
    • Or, if you want to try and go a little bit crazier, add this to the init checkbox of the vehicle (in editor) or execute in the pause menu debug/script console.
      It will add an action to spawn a nice collection of flares on the pilot/driver's menu.

      If it doesn't work at first attempt, replace "this" with "_this", or point the cursor to the cabin of the vehicle you want to add this action and replace "this" with "cursorObject".

        this addAction // (you might need to replaced this to _this instead; [ "<t color='#cb8f0f'>Night FLARES</t>", { if (!isNil "flaresLastSpawned" && {flaresLastSpawned > time - 42}) exitWith { // (a little cooldown to avoid spawning them insanely; hint "Cooldown 42 secs"; }; flaresLastSpawned = time; flareN = "F_20mm_Green" createvehicle ((player) ModelToWorld [0,50,150]); flareN setVelocity [0,25,-5]; flareNE = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [15,25,150]); flareNE setVelocity [5,15,-15]; flareE = "F_20mm_Red" createvehicle ((player) ModelToWorld [15,0,150]); flareE setVelocity [10,25,-5]; flareSE = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [15,-25,150]); flareSE setVelocity [-5,-15,-15]; flareS = "F_20mm_Green" createvehicle ((player) ModelToWorld [0,-50,150]); flareS setVelocity [0,-25,-5]; flareSW = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [-15,-25,150]); flareSW setVelocity [-5,-15,-15]; flareW = "F_20mm_Red" createvehicle ((player) ModelToWorld [-15,0,150]); flareW setVelocity [-10,25,-5]; flareNW = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [-15,25,150]); flareNW setVelocity [-5,15,-15]; }, nil, -3, false, true, "User16", "_this == _target turretUnit [-1] && (getPosATL _target) select 2 < 150", // the [-1] means it will show only for pilot/driver; 10, false ];  
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