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Thread: maps under construction:

  1. #161
    Great job Bushlurker!

    Ok, here's an idea: I have a very big town in the central region of a new map - lets call it "Massacra" for now.

    Would there be an interest from mapmakers to make their own rectangle sector with preset objects? Of course I would name sectors after you You would get a .pew V3 file with marked rectangle and roads leading to it, all objects and vegetation included. You can then put together a compound, villa, neighbourhood, resort, factory etc... whatever u wish? When you're done, you send it back to me to include it in the big project.

    Anyone interested in co-making of this big town?
    Last edited by IceBreakr; Jun 3 2011 at 14:03.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  2. #162
    Very nice Bushlurker

  3. #163
    Quote Originally Posted by icebreakr View Post


    anyone interested in co-making of this big town?
    msn...

  4. #164
    Sergeant Major Old Bear's Avatar
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    The cooperative project idea is quite appealing from my point of view, you count me in ... but I will need to build a bit more energy that I already have

  5. #165
    I know, I know


    It's OFP world map

    I mean the second shot is from Everon, from the south coast. The first one, judging from the sat lco textures looks from Everon too.

    And the third one looks from Malden.


    Truth be told, I was working on an OFP world map too, with Malden, Everon and Nogova.
    In OFP it said that Kolguyev was not, technically, part of the Everon archipelago.

    95% of OFP objects placed. 100% of the road net converted to Arma 2 roads, all named cities, already compatible with ALICE module and the other one, the one of the cars.
    Don't ever argue with an asshole, he will bring you down to his level, and there he will win you by means of experience

  6. #166
    http://forums.ogn.com.au/forumdisplay.php?f=973

    "Australia" was a coop made terrain for ArmA1, but unfortunately timing was off vs. the release of ArmA2.

    Another project with a limited distribution beta that worked well ..... now lost to the sands of time

  7. #167
    Icebrkr

    I would be very interested in helping you...You saw my citys in Barbuda so you know what my style is.

    Let me know

    Wedge

  8. #168
    Roger that. So far there's 7-8 of us. Will let you know.

  9. #169
    I'm rebuilding now the OFP world map

    I have :

    - Imported terrain: Everon is the eastern island. Malden is near Everon an a little bit to the south to reflect it's more mediterranean looks and Nogova is mor to the north and slightly further from the other two islands, I haven't included Kolguyev because it was said that Kolguyed didn't pertain to the same archipelago.

    - Imported Objects: Around 80% of the objects have been succesfully imported. I would have to sustitute a lot of them to their Arma 2 counterparts.

    - Required objects for conversion: I would need to convert al city name plates so you see them when you get near any city/village/whatever.

    - Working config: I already have all city names, most mountains/forest/airports/important places/marinas names in the map with their correct positions. I also have 5 different airport ILS coordinates. Unfortunately only three of them are fully usable by the AI.

    - Working road net: Around 80% of the road net has been updated and converted using Arma 2 roads.

    NEEDED:

    - An adequate Satelite/mask texture. I'm having trouble loading the sat (25600 x25600 pixels) but step by step I will try to make a decent quality satelite texture.

    - General improvements in the cities layouts so the cities are more detailed

    ETA?
    When it is done

  10. #170
    @mankyle, I am willing to make the satellite mask for you.
    Dulce et decorum est pro patria mori.

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