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Thread: [Campaign] Operation Dutch

  1. #21
    Sergeant
    Join Date
    Aug 29 2010
    Location
    The Netherlands
    Posts
    150
    Author of the Thread
    I shall add some activity. Thanks for that feedback...

    About the heli. It's something ingame and not scripted.

  2. #22
    Sergeant
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    Aug 29 2010
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    The Netherlands
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    Author of the Thread

    Exclamation Release V1.01!

    Operation Dutch has been updated to version 1.01.
    Download links added at first page. Also Edited the first post...

    Enjoy...

  3. #23
    Master Gunnery Sergeant Kommiekat's Avatar
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    Aug 3 2009
    Location
    Hong Kong
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    1,091
    Hi!

    In the 4th mission: Hunt.......
    Not getting any ammo in the ammo crate, tanks nor trucks.

    Using GL4, SLX and Zeus.

    Will trying reverting mission 4 without GL4 this time.

    EDIT:
    OK, found the problem...............@ASR
    This mod was allowing the AI squads to load up and hog all the ammo from the crate at start of mission.

    Restarted back with GL4 and SLX

    Hope this helps others................
    Last edited by Kommiekat; Dec 18 2010 at 03:14.

  4. #24
    Sergeant
    Join Date
    Aug 29 2010
    Location
    The Netherlands
    Posts
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    Author of the Thread
    Hmm, nobody ideas or feedback? I like to know what you guys think....

  5. #25
    Nice campaign. Played it as Co-2.

    - Dialog does not appear on the on the non-server member's screen.

    - When its time to leave Utes, I board the C-130 for Takistan, but get kicked off the plane as the other squad members come on because it is overloaded, leaving me on the Tarmac. I cannot get back into the plane. I run and get into a white Mi helicopter, and then I receiving orders from the squad leader to get into the chopper. The chopper had a pilot, but he did not want to take off. I finished that mini-mission at the Utes Air Base with a Shift-Num(-)-endmission.

    - Another major glitch I noticed was when the last mission was saved (close to the end, I think), the revert did not continue with the save point, but reverted to the main US Marine airbase in Takistan, with the dialog from the remainder of the mission playing on-screen. I'm not sure how it ends or how we all got back to base, but all in all, a nice play.

    - Would be nice if you added a twist, like we get cut off by the insurgents and have to fight our way back to base, looting the fallen for weapons and ammo.

    There should be more co-op campaigns like this!
    Last edited by MissionCreep; Dec 25 2010 at 05:56.

  6. #26
    Sergeant
    Join Date
    Aug 29 2010
    Location
    The Netherlands
    Posts
    150
    Author of the Thread
    Ahh, new bugs since the new patch 1.57.
    All shall take a look at it.

    Euhm I didn't get saving in Coop to work. I need some script for it what I cannot find. Does have anyone a idea?
    Try not to use saving in coop for now, but the respawn.

    In northwest you need to end at the settlement.

    Thanks for the idea's and feedback.

    Edit:
    I tried a quick test and when I played leaving Utes it's working. I hosted on my own pc. Conversations also working for second player.
    Is it possible that you played it on a dedicated server? If so, please host it on your own pc.

    Edit2:
    Thanks for your PM.
    Last edited by Thats_Life 2.0; Dec 26 2010 at 19:35.

  7. #27
    Sergeant
    Join Date
    Aug 29 2010
    Location
    The Netherlands
    Posts
    150
    Author of the Thread

    Exclamation Release V1.02!

    Operation Dutch has been updated to version 1.02.
    Download links added at first page. Also Edited the first post...

    Let me know what you think. Do I need to make more missions or what?...
    Give me some great ideas and/or some bugs related issues..

    Enjoy and have fun...

  8. #28
    Thank you - I'll try it and give some feedback. I played 1.0 already but it was some time ago and I only remember that I liked it. I did have some ideas but I forgot by now.

  9. #29
    Quote Originally Posted by Thats_Life 2.0 View Post
    Let me know what you think. Do I need to make more missions or what?...
    Give me some great ideas and/or some bugs related issues..
    Yes ... more missions please. How about a weapons cache search or hostage rescue mission?

  10. #30

    Operation Dutch

    Good campaign, wish it was longer.

    It would be nice to have more rifles to choose from. Maybe Mk17 Sniper, Mk17 RCO EGLM, M110 NV Scope, DMR and M14 AIM. I like 7.62 mm rifles! Also remember to provide ammo crates with Mk17 and DMR magazines. If you are thinking about including addons, please consider weapon addons from Robert Hammer (RH_HK416, RH_MGS, RH_Mk18, etc).

    In the 5th mission, Bravo team has Mk17 rifles but you only have Mk16 Holo. I almost wanted to kill one of those guys so I could take his rifle.

    Here is a tip for the 4th mission.
    Spoiler:


    Tip for 5th mission.
    Spoiler:
    Last edited by Biggins; Jan 7 2011 at 03:44. Reason: spelling error

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