Jump to content
Sign in to follow this  
WillaCHilla

ARMA 2:OA beta patch 74858

Recommended Posts

http://www.arma2.com/beta-patch.php

[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).

[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).

[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.

[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.

[74690] Improved: Tree LOD blending is now smoother in many situations.

alternative download-link: here

Edited by WillaCHilla

Share this post


Link to post
Share on other sites

The main version number for this beta patch was updated to 1.55 (instead of 1.54).

So you are not able to play on 1.54 servers with this patch anymore.

Xeno

Edited by Xeno

Share this post


Link to post
Share on other sites

Something is wrong with this beta version - stuttering, very slow texture loading and problems with LODs...:(

Screen: http://i51.tinypic.com/10n9gnq.jpg

Edit: Nevermind, it was caused by my horrible game settings - everything very high and 10,000 view distance. Sorry. :j:

Edited by Pauliesss

Share this post


Link to post
Share on other sites

Mh, dont got this problem.

Thx BIS, hope to see the AI Fixes in upcoming Betas!

Share this post


Link to post
Share on other sites

Regarding Xeno's point about the beta having a different version number... I don't do much MP, but if I decide to, is it possible to just rename the current 1.54 beta folder as betaTemp or something, then install the new one, and just re-name them if I want to go online?

TIA,

T

Share this post


Link to post
Share on other sites
Regarding Xeno's point about the beta having a different version number... I don't do much MP, but if I decide to, is it possible to just rename the current 1.54 beta folder as betaTemp or something, then install the new one, and just re-name them if I want to go online?

TIA,

T

Yes, Just rename the last beta folder to <beta.123456> then install the new one, that way if you need to revert just rename the latest and remove the .123456 for the one you wish to use (probably best to use the real beta release versions. I did have 10 in there but deleted them as I never reverted.

Share this post


Link to post
Share on other sites
Regarding Xeno's point about the beta having a different version number... I don't do much MP, but if I decide to, is it possible to just rename the current 1.54 beta folder as betaTemp or something, then install the new one, and just re-name them if I want to go online?

TIA,

T

As far as I know, any BETA patch is established in a seperate folder from your actual OA exe. So you meerliy click on the REGULAR exe for normal play. and the BETA (in the Expansion folder) exe to test out the BETA.

But in addition, since most of us DO play multiplayer on a regular basis (Xeno being one of our online heros) this is a BIG deal. Was this in the change log Xeno or did I just miss it?

Share this post


Link to post
Share on other sites

Thanks, guys. The deal would be that I'd want to use the latest beta patch (I really truly love it) for online. :) Only test the new beta in SP.

Share this post


Link to post
Share on other sites

Nevermind, it was caused by my horrible game settings - everything very high and 10,000 view distance. Sorry. :j:

Share this post


Link to post
Share on other sites
The main version number for this beta patch was updated to 1.55 (instead of 1.54).

So you are not able to play on 1.54 servers with this patch anymore.

This incompatibility is required because of following fix:

Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.

This fix causes old and new version using completely different mechanism how player position is transferred, therefore old and new clients/servers cannot be mixed together. Hopefully it will not take too much long before we release a stable 1.55 to unite the MP community again.

Edited by Suma
Typo

Share this post


Link to post
Share on other sites

This fix cause old and new version using completely different mechanism how player position is transferred, therefore old and new clients/servers cannot be mixed together. Hopefully it will not take too much long before we release a stable 1.55 to unite the MP community again.

Thanks for the info Suma.

Xeno

Share this post


Link to post
Share on other sites

http://dev-heaven.net/issues/5183 Solved finally,-thx!

http://dev-heaven.net/issues/3168

http://dev-heaven.net/issues/14410

Any chance we see those 3 fixed in the next betas Suma?

Would be nice if those get sorted out after such a long time..they are bad gamebreakers!

@BlackMamba

Sadly its still not fixed...

Edited by Himmelsfeuer

Share this post


Link to post
Share on other sites
This incompatibility is required because of following fix:

This fix causes old and new version using completely different mechanism how player position is transferred, therefore old and new clients/servers cannot be mixed together. Hopefully it will not take too much long before we release a stable 1.55 to unite the MP community again.

So Suma you should add that fix on that stable 1.55 and not before :-/ - anyway thx

Share this post


Link to post
Share on other sites

AI tuneups or placebo?

I have a test map I tend I tend to run a few times with each beta upgrade (which pits eight Force Recon soldiers against a Russian Infantry squad) Three times in a row the Force Recon troop has won-- which usually doesn't happen.

Please. No one burst my bubble :P

-k

Share this post


Link to post
Share on other sites

Just had a quick test and noticed the following which I haven't seen before (I usually don't play in 3rd perspective view) so don't know if this (minor) animation anomaly is new to this beta..

While prone and start to crawl forward the weapon swings out besides the body, see screenshots...

A2OA_B74858_crawl_issue_00.jpg

another one with standard A2 unit

A2OA_B74858_crawl_issue_01.jpg

Also an old issue (now with pics and repro mission). This damn "auto stand feature" while crawling besides low walls have gotten me killed many times so a gentle reminder so it's not forgotten ;)

A2OA_B74858_auto_stand_00.jpg

Now crawl forward 1 m and you will automaticly stand up!?

A2OA_B74858_auto_stand_01.jpg

Link to repro mission: A2OA_B74858_Auto_stand-up.zip

Only had limited time but tree LOD's seems nicer, the Z-fight issue reported in Beta 74630 (and prev.) is about the same but on the other hand it's not mentioned in the changelog either.

Also sent dumpfiles to Dwarden since I got a crash while exiting.

/KC

Edited by KeyCat

Share this post


Link to post
Share on other sites
Himmelsfeuer - are you sure?

http://dev-heaven.net/issues/5183 - should be fixed in this new beta

Thx. I just saw the update on DevHeaven. Tested it with my example mission and looks like solved! Still there is the red target symbol for you as player over 1 of the disabled HMV´s, but the AI doesnt get stuck now, or engaging the vehicle or dead crew.

Hope its the same for static defenses, il test it now.

@KeyCat

I can confirm this one also, happened for me since last beta.

LOD Switching/texture loading is very slow now for me.

Just noticed something with the Teamleader of my US Firesquad. This time not a bug. He stops sometimes with the group, using his binoculairs scouting the WP location, then advancing again. Pretty cool!

Edited by Himmelsfeuer

Share this post


Link to post
Share on other sites

@KeyCat

relating Z-fighting look here: http://dev-heaven.net/projects/cis/roadmap

74858¶

•[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (#1707).

•[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).

•[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.

•[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.

•[74690] Improved: Tree LOD blending is now smoother in many situations.

•#14276: Z-fighting reappears when player is close to objects http://dev-heaven.net/issues/14276

edit:

It looks not 100% fixed

Edited by bensdale

Share this post


Link to post
Share on other sites
So Suma you should add that fix on that stable 1.55 and not before :-/ - anyway thx

Without proper testing? :) this is a beta for just this purpose :)

Anyway, it sounds to me like player warping might be improved (or should that be "decreased") if there's a new mechanism for it. Can only be a good thing.

Share this post


Link to post
Share on other sites
@KeyCat

relating Z-fighting look here: http://dev-heaven.net/projects/cis/roadmap

Thanks for the pointer bensdale. Wonder what system kju is using?

Recently posted by kju @ Dev-heaven

It is still visible when close to objects or laying on the ground.

However it is very much reduced to be almost not noticeable.

After reading kju's comment above I start to wonder if it it something with my system since I only noticed very minor (if at all!?) improvements comparing to Beta 74630 when I tested at same locations as before!? Will test again later...

Could it be related to different GPU drivers and/or HW or even in-game settings maybe?

/KC

Edited by KeyCat

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×