Poll: What You think about new UI improvements?

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Thread: MultiPlayer UI redesign feedback

  1. #11
    I like the new UI, it's very functional. The only thing I dislike (and already disliked about the original) is the parameter selection.

    I'd prefer to be able to edit parameters without having to click "Okay". For example, some GUI where the parameter is followed by a combo box in a grid layout, clicking on the combo box allows selection of the parameter.

    Add to that, a new parameter type could be a range value, for example specify a parameter "Patrol Length" that displays a slider instead of a combo box and allows you to set any value in a certain range instead of only 1 hour, 2 hours, etc.

    I also agree that the buttons for side selection are a bit too large, and would probably be better off as tabs on top of the roles list.

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  2. #12
    Quote Originally Posted by kylania View Post
    ...
    Couldn't have said it better, and voted accordingly. I can see the need for some improvement to the UI in terms of available space, etc. but the new idea is just a bit over the top (an entire screen for a parameter? ).

    Not trying to sound ungrateful, but I think a compromise between this new idea and the old system is needed.
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  3.   Click here to go to the next Developer post in this thread.   #13
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by JamesF1 View Post
    Couldn't have said it better, and voted accordingly. I can see the need for some improvement to the UI in terms of available space, etc. but the new idea is just a bit over the top (an entire screen for a parameter? ).

    Not trying to sound ungrateful, but I think a compromise between this new idea and the old system is needed.
    james, i think You need to have mission which has e.g. 50 parameters and 20 options for some of them ...

    then You will understood it ...

  4. #14
    Starting to agree on the parameter screen (vs the old window). I think a dropdown would be much better. And split it not 50/50 but 25/75 or 33/67; the name of the parameter are rarely big, but sometimes it's nice to have room to explain the parameter choice in terms of what it does.

    Quote Originally Posted by Dwarden View Post
    james, i think You need to have mission which has e.g. 50 parameters and 20 options for some of them
    Like Domination?
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  5.   Click here to go to the next Developer post in this thread.   #15
    BI Developer Dwarden's Avatar
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    cg if it was so easy it was already done

    but i will look into it more if it's feasible

  6. #16
    Second Lieutenant mrcash2009's Avatar
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    I cant speak for many online players who use certain modes but I can only speak of layout and space use.

    I think the new version is better, yes I agree old is more fancy "outer design" UI with angled borders and cosmetic looking, but practical wise it was very shrunk and cramped yet you have an entire screen to use (especially 16:9). Also this helps with the scrolling aspect when you have allot of list options and missions, so I welcome it on the basis of usage of space and practicality.

    I dont think it "looks" worse, I think it actually looks like a more professional approach, minimal and effective, as opposed to eye candy and cramped.

    A healthy dose of UI space management
    Last edited by mrcash2009; Oct 28 2010 at 12:58.

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  7. #17
    Quote Originally Posted by Dwarden View Post
    james, i think You need to have mission which has e.g. 50 parameters and 20 options for some of them ...

    then You will understood it ...
    I was more referring to parameter value selection rather than parameter listing. I think the latter looks fine, but the former just has a lot of space to the left and right side. I think it'd be better if you could change the values on the parameter list screen (such as via a drop-down, or arrow selections... we now have enough space for that - don't know how viable it is in-engine, though). My day job is working with/designing user interfaces - so perhaps I'm just a little more critical than most

    In either case, I don't think it's bad, I just don't think it's as good as it could be. And please don't mistake my feedback for ungratefulness, I'm very grateful for the continual work you guys at BIS put into these games

    Edit: For clarification, I voted "not good" because some of the aspects of the interface just aren't that good (mostly pointed out by kylania)... but, that's not to say that I don't believe they can be improved, or that I think any effort thus far is wasted... far from it!
    Last edited by JamesF1; Oct 28 2010 at 17:12.

  8. #18
    I would like to see "Favorites" added. Otherwise it is fine.
    Spoiler:

  9. #19
    looks good I would like the whole UI looks a bit more "noble". The start screen with a Sidebar (or above) with all menus. If you click on a menue point the submenu comes on the rest of the screen. I think a bit BF2 layout describes it best

    http://images.fragland.net/screenshots/1874/96.jpg

    In the current layout, the "side button" and the "AI icon" (the litle computer icon if AI is available) looks too big.
    Last edited by bensdale; Oct 28 2010 at 18:24.
    Vote for:
    render to texture http://dev-heaven.net/issues/3626
    improve infantery control/animations/movement http://dev-heaven.net/issues/11758
    better deciduous trees performance http://dev-heaven.net/issues/7866
    a smoother LOD: http://dev-heaven.net/issues/show/7518
    realistic reload animations: http://dev-heaven.net/issues/show/6891
    fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610

  10. #20
    I like the new GUI as well, much better use of monitor space.

    Still some of the icons (side selection for instance) could be slightly resized, but overall a big step in the right direction.

    Cheers
    Crusader

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