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Thread: Multiplayer Armory feedback

  1. #31
    Great idea, polished execution. Now how about we see some competetive missions in the Armoury? (which reminds me, drop that US english pretty please, lets use the non-degenerate form in European games) A killhouse where 2 fireteams can compete for the best time would make this feature more attractive to the serious team and realism players.

  2. #32
    Well,well... We played the mission and I really wanted my guys to have fun.

    All they did was toying around with helicopters because they couldn't see the meta-challenges hints and the "Operation" was so boring.

    I know this is a lot of work and this procedural system is hard to implement, but what is the use of this mission?

    I thought it was going to be like a boot camp or something but in the end it felt more like a boring real life exhibition.

    In the "defend position" operation we were out in the open, what are you supposed to defend? We didn't even have somewhere to take cover.

    One of my fellow members had several Operation missions going on at the same time in his briefing.

    The mission concept left us frustrated.
    Last edited by Lonestar; Dec 7 2010 at 20:13.

  3. #33
    ARMEX seems boring for me. I'd better play CTI map where I can test all weapon.
    MB: ASUS_P9X79_Deluxe | CPU: Intel Core i7-3930K (4Ghz) | Video: NVIDIA GTX 670 | RAM 32 Gb | Sound: Realtek | Trackir 5 | Joystick: Logitech Extreme 3D Pro | OS: Windows 7 - 64bit

  4. #34
    MP Armory is awesome boredom. Im impressed what comes out when some experienced developers (?) make something thats as boring as this. I love randomized missions a lot - but this? At least I hoped to see at least a single nice combat setup, not just this unimaginative spawned stuff...*Yaaaaawn!* Sorry, but community already did better, BIS!

  5. #35
    This thread is for constructive criticism, not mindless complaints. As much as I like community addons, the "community" spends all day every day playing domi.

  6. #36
    ARMEX is the perfect place to do "all gun testing". Everyone then knows it's supported by default, and doesn't involve any seriousness in the missions. Personally I'd like to see this "all guns available" in other missions, more serious missions, gone.

    There aren't that many options to choose from wrt dynamically setup random missions, made by community members. It also encourages the devs to make simple objects to support the ideas of the mission. Those signs are available to everyone now, right? Before we had to rely on addons, which by some are not acceptable.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  7. #37
    Sergeant Major ])rStrangelove's Avatar
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    I think ppl misunderstand the point of Armex. It's not supposed to be random mission generator.

    I does what it was designed for. Don't go on a testarea when you want a mission i say.

    Spoiler:

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