While I like to play the infantry part ost of the time in MP on all faction sides in ArmA: CO I noticed that I'm much to effective with the shoulder launched unguided AT systems RPG-7, SMAW, MAAWS and the like. The ranges, ballistics, flight times and reload speeds are plain wrong, I feel like cheating when I take out Ful grown Battle tanks with 3 rapidly fired MAAWS grenades at rages beyond 1000 meters...and im not the only ne doing this frequently in MP missions...as we now, every Player is runnign around with a scoped full caliber rifle and a High powered AT-Launcher.
I have some real life experiences back from the mid 90's with a RPG-7 like weapon, the "Lanze" Leichte Panzerfaust 44mm.
In no way we could reload so fast, liek with the RPG you have to prepare the grenade by adding the "booster&plugging" to it and loading both into the Launcher from the muzzle.
As you can see in the link, there is no aimmark above 400m...and thats for a reason...it cant reach much further.
Wikipedia gives us maximum ranges of 500meters for most AT Grenade or rocket launchers, in the case of the PG-7VR its only 200meters.
This and the associated high arching flight profiles of RPGs are in no way reflected in ArmA OA. the straight flight, threefold range and threefold fast reloading makes simple RPGs the most fearsoen weapons for tanks, APCs and even Helicopters.
This should really be adressed in a way to make this weapons what they are made for, for giving infantry a limited anti armour capability for short range, not for replacing METIS and Javelin or mounted TOW.
The reason why AT should be used in pairs is because of the slow reloading in real life. Im not asking for 20 seconds, but right now the riple fire all 4 second is a bit to fast...making players a one man army.
What do you think?