Alpha Texture Bug
Does anyone know how to fix this? I tried searching but got lumped with huge threads and couldn't find the question or answer within them.
I have a glass box (Textured using #(argb,8,8,3)color(0.843137,0.858824,0.87451,1.0,c o)). Inside I have a slightly smaller scale box of the outside one, this one has a different solid texture on it. The inside box is not connected to the outside box by any means.
The problem I have is that the glass hides the inside box. If I drag it half out the box you can see it.
What is the actuall solution to the alpha bug?
Reordering the alpha priority of the faces. In O2, open the Faces drop down menu. Use the move to next / previous alpha commands to sort out the faces. You'll want the inner box to be in front of the outer one, I think.
Please use the CWR2 CBT to help us provide a better experience.
Thanks for the reply!
I fixed it by changing the outer translucent shell to a higher level, going to Faces > Move Top.