-fixed an error that broke the scripts for vehicles with units in cargo
-toned down tracer light intensity to 65% of what it was
-adjusted green tracer light color
BD Tracer Lights
This fairly simple addon adds appropriately colored light sources to tracers to enhance night combat. The color and intensity of the light is determined by the config properties of the ammunition. This addon also works with the NVG only tracers on the light machineguns; these tracers emit a very dim light that is barely visible, but can be clearly seen through night vision.
Note: please see the Requirements section of the readme before attempting to use this addon.
Credits:
-------
Big Dawg KS - scripts
oyman - testing
Changelog:
=========
v1.0
-----
Initial Release
v1.1
-----
-fixed an error that broke the scripts for vehicles with units in cargo
-toned down tracer light intensity to 65% of what it was
-adjusted green tracer light color
Description:
===========
This fairly simple addon adds appropriately colored light sources to tracers to enhance night combat. The color and
intensity of the light is determined by the config properties of the ammunition. This addon also works with the NVG
only tracers on the light machineguns; these tracers emit a very dim light that is barely visible, but can be clearly
seen through night vision.
Configuring Tracer Lights:
--------------------
BD Tracer Lights use only the default tracer-related config tokens. The only thing to note is that the color of the
light is defined by the 'tracerColor[]' property, which is otherwise not used. Because of this, the addon also contains
a config that corrects the tracerColor for all BIS ammo with tracers.
Known Issues:
============
On weapons with automatic reload, if the last round is a tracer the light may not be applied.
Multiplayer:
===========
The effects of this addon are client-side only. It requires no installation on the server, but only clients with the
addon installed can see the effects.
Expansions:
===========
Should be compatible with Operation Arrowhead (including BAF) and Combined Operations (ArmA 2 + OA).
Note: please see requirements for more info.
Requirements:
===============
THIS ADDON REQUIRES BUILD 74094 OF OA OR GREATER
Specifically, this change:
[73642] New: event handler "fired" returns magazine name and object of projectile.
This means this addon WILL NOT WORK in regular ArmA 2 unless/until this change is added in a future patch.
THIS ADDON REQUIRES EXTENDED EVENTHANDLERS
This addon should also be compatible with any other addons provided they don't interfere with the XEH stuff.
Disclaimer:
==========
I am not responsible for ANYTHING that happens to your computer by using this addon. Use at your own risk.
Installation:
============
Install the pbo & bisign files into the Addons folder in your ArmA 2/OA directory or any mod directory. Install the
bikey file in your Keys directory.
BD Server Key (forgot to pack in the zip) BD Key
(key included with v1.1)
Additional mirrors would be appreciated.
Last edited by Big Dawg KS; Nov 28 2010 at 01:32.
Reason: Update released
VBS2 Designer
Originally Posted by Armored_Sheep
I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?
What mods to you have running in order to get that type of talking out of your AI squad? I find that I don't like too much AI talking out of my squad, but I like some such as what you have, and also when I tell troops to move to a specific location I like to get a confirmation.
Perfect! We had that in ACE1 for Arma2 and i miss it, never knew why i had not made it in to ACE2.
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview