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Thread: IED problems, Won't BLOW UP!!

  1. #1
    Private First Class
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    Oct 20 2010
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    Jackson, Wyoming
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    IED problems, Won't BLOW UP!!

    So I watched the 2nd tutorial on how to place an IED. I did everything and when the humvee gets right by the IED a thing pops up and says " IED.sqf Not found" both the files are saved as IED.sqf. and when I go to my documents/arma2/missions * its there. so the file does exist. Can someone direct me in the right direction. Honestly the 2nd video doesn't say exact how to place an IED. I had to keep pausing it to see the little things he says not to worry about. Any help? Thanks a bunch!

    -Cody

  2. #2
    Can you please provide more information? What tutorial? What are the instructions?

  3. #3
    Private First Class
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    Author of the Thread
    Well honestly there are no instructions, its the arma2 tutorials at their website. its tutorial 2 there suppose to be teaching you how to make an IED. Well they dont really take the time to show you how to make it blow up they just skip tons of stuff. So really I made a IED on the side of the road. It is a bunch of garbage. All I want is it to blow up as soon as Blufor comes by it. What does it take to do that?

  4. #4
    Master Sergeant Militantsausage's Avatar
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    I'll see if I can help you soon with the script, but at the moment there is a way to make a IED a bit more simple

    - get any unit eg. civ, insurgent and name him IED_operator
    - put in his init "this addmagazine "baf_ied_v2"
    - then give him a waypoint to where you want your IED (I suggest you put him next to the waypoint)
    - In the waypoint on activation box put "IED_operator fire ["baf_ied_v2_muzzle"];"
    - Put a trigger down and adjust size, the trigger is what sets off IED
    - in the trigger settings, adjust it for Blufor activation and in the on activation box of the trigger put "IED_operator action ["touchoff", IED_operator];"

    The result should have a unit run to a road (or wherever you want your IED) and put the IED on the ground, and when a blufor unit walks into the trigger it should detonate the IED.

  5. #5
    The IED examples in the BIS Editor videos aren't really "IED"s, they are just triggers spawning a round to cause an explosion. If you don't have the trigger set right, they won't "work".

  6. #6
    Master Sergeant Militantsausage's Avatar
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    exactly, my idea is actually kylanias i'm pretty sure, it is more realistic to have someone place an actual IED object than have artillery spawn on garbage.

  7. #7
    Quote Originally Posted by Militantsausage View Post
    exactly, my idea is actually kylanias i'm pretty sure, it is more realistic to have someone place an actual IED object than have artillery spawn on garbage.
    Here's the link to my demo of that.

  8. #8
    I do not want to divert the topic, but I have a question about that BIS IED Tutorial, the explosion doesnt make any damage? why? I was standing right next to the IED and when it blows up nothing happen to me, and I set it with a HUGE explosion...

  9. #9
    Master Sergeant Militantsausage's Avatar
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    It is probably cause when it was spawned in garbage in had no line to your player, which must of stopped all the shrapnel from hitting you. Trust me, just use kylania's IED demo, it is far better.

  10. #10
    Quote Originally Posted by SpetS15 View Post
    I do not want to divert the topic, but I have a question about that BIS IED Tutorial, the explosion doesnt make any damage? why? I was standing right next to the IED and when it blows up nothing happen to me, and I set it with a HUGE explosion...
    Are you using a beta version? Some version floating around right now has a problem where spawned LGBs aren't doing damage I seem to remember.

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