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Sergeant Major
OA building icons lost !
I am currently working on Tropica, a map built as an ArmA2 map.
I have some work to do to correct some of my own mistakes and change things that are showing quite irritating in-game, such as the hostile IA firing through vegetation cover in the mangroves ... but that's not the point .
As I was working on the map , I have placed some Operation Arrowhead building on the map to see if it can fit well.
The urban buildings from OA are quite at home on the map, but their icons are not showing on the map in-game.
I had already some trouble when trying to make the african huts -by ADO dob- icons appear on the map, they are not showing on the map in-game.
So if somebody here is experiencing the same issue or is knowing a solution ... or a way around it will be just great !
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Hello Old Bear
My home, everything works fine (icons, doors, ladders).
I'll write you what I do every relocation, maybe you find your solution to your problem in these few lines.
Here's what I do:
- Software Installation ARMA2
- Install the "patch 1.07"
- Installation of OA
- Install patch 1.54
- Installation tools BIS
- Installing third-party tool, which I used for the creation of "small C" and "Big C" (always latest version
)
- Creation of the "big CA" (pbo dépbotisé) in "P" (ARMA2 and OA).
- Creation of "small CA" in the working folder "My_Tag" (regarding the "small CA", I kept the files "config.cpp", and files "texHeaders.bin" in their respective folder).
- Whether the "big CA" or "Little CA", I kept the folder "UI" for "ARMA2.
- Rename files "bin" and "core" area in "P" (to save the original files in my home "binCopie" and "coreCopie").
- Dépbotiser 3 files: "bin.pbo", "core.pbo" and "languagecore.pbo", which is located in C: \ Program Files \ Bohemia Interactive \ ArmA 2 \ Expansion \ Dta
- Copy in "P" files "bin", "core" and "languagecore" (note the sub-folder).
- Rename "buldozer.exe" located in "P" by another name
- Copy "arma2oa.exe" located in C: \ Program Files \ Bohemia Interactive \ ArmA 2, paste in "P", and rename the "bulldozer.exe"
For info:
My folder "bin" contains: 1 files config.cpp and SHDC 3 files.
My "core" contains: 12 files and 2 textures.
My "languagecore" contains: 1 xml
Last edited by akio; Oct 15 2010 at 14:17.
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I've got the same problem as Old Bear !
I reinstalled my OS yesterday, and i'll try your suggestion akio.
I hope that's the solution of our problem.
my test will be with :
A2
A2OA
and
Arma2 BAF.
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Not working for me.
Last edited by Gamerz; Oct 16 2010 at 07:10.
Reason: Result
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I installed everything again.
I just do other tests with 6 different models. They all appear in the editor, in the 2D map.
Here are the models tested:
ca\structure_e\ housec \house_c_11
ca\structure_e\ housec \house_c_12
ca\structure_e\ housea \a_villa\a_villa_ep1
ca\structure_e\ housea \a_office01\a_office01_ep1
ca\structure_e\ind\ind_fuelstation\ind_fuelstation _build_ep1
ca\structure_e\mil\mil_controltower_ep1
For cons, the animations are not working all.
Especially regarding the ladders.
Example:
ca\structure_e\ housea \a_office01\a_office01_ep1 : 0 functional ladders on the 3.
ca\structure_e\mil\mil_controltower_ep1 : 1 functional ladders on the 2.
My opinion, and this is only my opinion:
Config.cpp files seem complete.
By cons, and I could be wrong, but it seems that 3D models are not complete in the various LOD. For this case, I express great caution, because I am not a professional but a novice, and only a professional could confirm or refute this hypothesis.
---------- Post added at 07:39 PM ---------- Previous post was at 06:32 PM ----------
I just did another test, and yes, one more.
Someone should confirm.
If in your map, you have not changed object, as shown in the link below, all objects appear in the 2D view of the editor (mapping), whether from ARMA2 or OA.
http://forums.bistudio.com/showthread.php?t=101407
By cons, if an object has been modified with a software of this kind, only those objects ARMA2 and modified with such a tool appears in the 2D view of the editor (mapping).
For animations, no change.
Last edited by akio; Oct 16 2010 at 18:02.
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Another test.
For one, I used one of my houses.
My icons in the file "config.cpp", are designated as:
icon = akio\maison_briques_1\data\ico\ arma2_icon_maison_ca;
Format my icons:
_ca.paa
DTX5
64/64 pixels
With "buldoze.exe" original (not that of OA or files "bin", "core" and "core language" OA)
By placing the home using Visitor3:
- The icons appear.
- The animations work.
By placing the home using the mission editor:
- The icons appear.
- The animations work.
With "buldoze.exe" modified (that of OA, and files "bin", "core" and "core language" OA)
By placing the home using Visitor3:
- The icons appear.
- The animations do not work.
By placing the home using the mission editor:
- The icons appear.
- The animations work.
Last edited by akio; Oct 17 2010 at 08:39.
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An error by writing my text, I'm sorry.
My icons in the file "config.cpp", are designated as:
icon = \akio\maison_briques_1\data\ico\ arma2_icon_maison_ca;
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Sergeant
Could you please post your config or any other changes you have made that have resulted in OA objects showing up in the 2D editor screen? I'm still quite confused about all this.
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Sergeant Major
Last development is that Visitor is no more working after all the changes done 
On the spot I feel quite depressed by all this because map building is a lot of work, can be a lot of fun ... and my main hobby.
But now, trying to build a Combined Operation terrain seems an unreachable goal, incredible amount of undecipherable logs during binarization and now these errors and not much fun.
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prowler.wolf
http://forums.bistudio.com/showthread.php?t=101407
Old Bear
It in a report(relationship) with the file " bin " and " buldozer.exe ".
You changed the file "arma2oa.exe" there " buldozer.exe ".
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Sergeant Major
Well, thank you !
Visitor3 is back but the buildings icons are still not showing and doors can't be opened ...
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