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Thread: ARMA 2: OA beta build 73968

  1. #11
    CWR² Webmaster tom_48_97's Avatar
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    Quote Originally Posted by SNKMAN View Post
    Nice!
    Edit: Still config errors:

    Note: I don't use BAF ArmA 2 O.A. standalone only!!
    I've made the test and I only got these:
    Code:
    17:08:15 Version 1.54.72888
    17:08:15 Item str_disp_server_control listed twice
    17:08:22 Unsupported language French in stringtable
    17:08:22 Unsupported language French in stringtable
    17:08:22 Unsupported language French in stringtable
    17:08:23 Unsupported language French in stringtable
    17:08:35 String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V10 not found
    17:08:36 String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V20 not found
    17:08:36 String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V30 not found
    17:08:36 String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V40 not found
    Nothing about config
    More, your config errors seems to concerns only ArmA2 and BAF stuff. Are you using some addons ?

    Twitter: @Tom_48_97@CFrArmA
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    CFr-ArmA CWR²ArmaHolic MAF — and all the others since 2001...

    Holy moly, W0lle, you're going to be missed!

  2. #12
    Staff Sergeant
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    like always,thanks for the neverending work.
    would be nice to see some better multi core support (6x) in the next patches.

  3. #13
    Video of the z-fighting while kneeling problem:

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  4.   Click here to go to the next Developer post in this thread.   #14
    BI Developer Dwarden's Avatar
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    Author of the Thread
    details about one important suprise left out of changelog are in first post

    [73670] Option to disable V-sync(Vertical synchronization) in arma2oa.cfg

  5. #15

  6. #16
    Master Gunnery Sergeant MavericK96's Avatar
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    Jul 3 2004
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    Nice, a new beta on my birthday.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  7. #17
    Is it me, or is the dreaded alpha-shine bug also squashed? I mean - WOOOOOOOOOT
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  8. #18
    Quote Originally Posted by DMarkwick View Post
    Is it me, or is the dreaded alpha-shine bug also squashed? I mean - WOOOOOOOOOT
    Just had a quick test before but the alpha bug was history for me and fog seems to work OK (maybe not as dense as I remember but no artifacts at least)! Now we can have thoose spooky nightmissions back

    If BIS just nail the Z-fighting in prone position (and I'm sure they do) this is a winner IMO!

    /KC
    Last edited by KeyCat; Oct 8 2010 at 16:15.

  9. #19
    Quote Originally Posted by KeyCat View Post
    Just had a quick test before but the alpha bug was history for me and fog seems to work OK (maybe not as dense as I remember but no artifacts at least)! Now we can have thoose spooky nightmissions back

    /KC
    Set a radio trigger with the onActivate field
    Code:
    5 setFog 1
    for full fog

  10. #20
    Staff Sergeant TomatoArden's Avatar
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    Brisbane, Queensland, Australia.
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    All these little betas are just great, thanks BI.

    TomatoArden, AKA Tomato, AKA ArmedAndDangerous

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