2RTR '89-'99
RN '09-Present
Without giving too much away ... It will be infantry based for this episode centred around the special forces Captain ( so you will lead ) and the cidg. Missions will be tied into the story as the mission team complete their work. As things progress and new islands become available then maybe we will shift the story to a pilot or tanker it all depends on available time.
Hello. The 2.1 download doesn't seem to work for me. I click on the multiupload link and it doesn't work.
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Thanks Foxhound! BTW I found a little easter egg. In the motorpool you can place via the editor there is an easter egg inside the office area lol!
What islands/map in the upcoming release?
Well as I mentioned in my previous post , we are not sure if any new island will make it into the next release. Have to wait and see.
We are appealing to the community to help us finish off our campaign story. We are in need of 4 -5 voice actors with American accents. We are putting together a full dialogue script and at present have 2 voice actors but more are needed. If anyone is interested please contact me (sav) here or at the www.armanam.com.
Further updates on our mod to come
Maybe you should post this request also in the voice actors topic in ArmAII mission editing. It might be easier to get spotted there by people who are able to help. Just a humble suggestion.
Do you like music?
http://www.alchemydivine.com/index.html
Originally Posted by walker
Took out myself and two other squad mates bouncing a grenade off a wall.
Originally Posted by CarlGustaffa
Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to
I have one request: could you change the symbols of the buildings that are displayed in the editor? It would make placing of units at most of the FOBs and other bases much more easy. Now unfortunately it's rather difficult to place the soldiers and other units at the bases.
If the officer can't prevent the booze then he must lead it.(c)