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Thread: The Unsung MOD (Vietnam War) Arma 2 Release

  1. #1311
    Quote Originally Posted by SGT_SAVAGE View Post
    Ok time for an update... Well, things are progressing slowly however,we are still moving ahead. I know we promised a new islands in the next release but unfortunately due to time constraints it appears the islands may not be ready in time. What we are focussing on in the next release are bug fixes and wiping out those rpt errors so we have a clean base to expand further.

    We have redone 90% of the sounds in game and the units are now OA compatible meaning you can now use the ruck system. Also a few weapons missing from our last release are now available. A few new planes from Yac will also join the unsung air wing. Work has started on a full story driven campaign, which a lot of people complained about ever since release 1. Again we are not going to promise anything since murphy's law applies. However, that's the plan an attainable goal for now.

    At the moment we are seeking the talents of :

    Voice actors American accents x 5
    Voice actors Vietnamese accents X 2
    Cutscene maker / camera man X 1
    Scripter x 1

    We are only seeking genuine people to help not time wasters or anyone joining just to get access to our latest work.

    The unsung team
    Fantastic news from one of the best Mods ever!
    2RTR '89-'99
    RN '09-Present

  2. #1312
    Gunnery Sergeant SGT_SAVAGE's Avatar
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    Quote Originally Posted by Wiki View Post
    great to hear about this campaign.

    how missions will there be?
    and what kind of missions?
    only infanterie? pilot missions? fighter jet or chopper? tank crewman?
    are we gonna be led or are we gonna lead?



    thanks
    Without giving too much away ... It will be infantry based for this episode centred around the special forces Captain ( so you will lead ) and the cidg. Missions will be tied into the story as the mission team complete their work. As things progress and new islands become available then maybe we will shift the story to a pilot or tanker it all depends on available time.

  3. #1313
    Hello. The 2.1 download doesn't seem to work for me. I click on the multiupload link and it doesn't work.

  4. #1314

  5. #1315
    Thanks Foxhound! BTW I found a little easter egg. In the motorpool you can place via the editor there is an easter egg inside the office area lol!

  6. #1316
    What islands/map in the upcoming release?

  7. #1317
    Gunnery Sergeant SGT_SAVAGE's Avatar
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    Well as I mentioned in my previous post , we are not sure if any new island will make it into the next release. Have to wait and see.

  8. #1318
    Gunnery Sergeant SGT_SAVAGE's Avatar
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    Exclamation American voice actors needed !!!

    We are appealing to the community to help us finish off our campaign story. We are in need of 4 -5 voice actors with American accents. We are putting together a full dialogue script and at present have 2 voice actors but more are needed. If anyone is interested please contact me (sav) here or at the www.armanam.com.

    Further updates on our mod to come

  9. #1319
    Maybe you should post this request also in the voice actors topic in ArmAII mission editing. It might be easier to get spotted there by people who are able to help. Just a humble suggestion.
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  10. #1320
    I have one request: could you change the symbols of the buildings that are displayed in the editor? It would make placing of units at most of the FOBs and other bases much more easy. Now unfortunately it's rather difficult to place the soldiers and other units at the bases.
    If the officer can't prevent the booze then he must lead it.(c)

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