A.C.E. Advanced Combat Environment
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Ah right
This works, thanksOk, here's what I do in my missions:
I call this piece of code on the server on mission start (requires functions manager module):
Quote:
{
[nil,_x,"loc" + "per",rEXECVM,"DIH_grenade_fix.sqf",_x] call RE;
} forEach allUnits;
DIH_grenade_fix.sqf contains the following code:
Quote:
private ["_unit"];
_unit = _this select 0;
_unit removeWeapon "Throw";
_unit removeWeapon "uns_throw";
sleep 0.1;
_unit addweapon "Throw";
_unit addweapon "uns_throw";
Cheers,
D.![]()
MISSIONS[co4] Delta Rescue Released | [co8] Infestation Released | [co12] Battle of Mogadishu (Black Hawk Down) Coming SoonLike Dubstep?
unsung guys - pop into our evolution server sometime if you want to see and feel your mod working really well. it's very atmospheric and we'll look after you... even carry your pack for a bit...
xfire:eggbeast / steam GITSEggbeast
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@Eggbeast,Thanks for the offer m8.
I will keep an eye out for the server.I dunno about euro/aussie time differences but if i see yas in their i will join in and have a look around.I didnt mind the first few versions of evo in A1.
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Hey eggy, I enjoyed playing on the server some days ago, but please get it to 1.59.
More people can play that way.
-Semper Fi
ok my clan has a 24 hour server up with EVO. we have about 15 people on at most times. just type in 5th in your fliters and select server 2.
Last edited by baz44331; Apr 13 2011 at 22:01.
Hello. I'm completely and totally sorry if the following questions have been asked in the prior pages but I have been unable to find them apparently after following like I have haha...
Q1- Is there any way to possibly change the faces of the Special Forces units/learn the names of the special faces? Reason I ask is I run Unsung with Combined Ops and due to the PMC patch adding more Asian faces my US Special Forces team ends up with me being the only soldier with camo paint. I've tested changing the faces of units with 'this Setface "Face11";' and nothing happens.
Reason I ask is if the faces on SF/LRRP/MFR are 'Set in stone' and can't be manually altered but the engines 'Race Randomization' still has an effect, making you the only guy with camo on his face. And if they are not then possibly learning what the special faces are named?
Q2- Soldier patches (Not Unit ones from squad URL I mean such as 'setobjecttexture') don't seem to work for me due to 'this setobjecttexture [0,”\uns_army\data\20eng_co.paa”];' brings up an error. And changing it to any other number reads the same error 'Invalid Number in Expression' and wonder if it's a known problem that is being fixed or if somehow other people have figured out how to get them to work?
I can get the textures on the vehicles to work fine, it's the shoulder patches for the infantry that doesn't want to work for me. Wonder personally what could be going on?
Sorry if that seemed blocky, just some questions typed up while sick and dizzy haha