Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: Forest markers

Hybrid View

  1. #1
    Retired Member
    Join Date
    Jun 7 2009
    Location
    Denmark
    Posts
    384

    Forest markers

    I while ago, my forests on my map was marked as green like they should be, so you could se them on your map in-game.

    Now, i see nothing.. Does it have something to do with copy/pasting? I recently copyed everything, deleted it, updated my terrain image, and inserted all objects again (Fastes way I know of)

    If so, how do I fix it?
    Should I delete layers folder, and load terrain/mask again maybe?

    I used world tools 1.6.1 forest generator to make forests



    Thanks
    Last edited by MugAben; Oct 5 2010 at 12:11.

  2. #2
    CWR² Developer shezan74's Avatar
    Join Date
    Jun 29 2009
    Location
    Quarto d'Altino - Venice - ITALY
    Posts
    436
    It's automatic by ArmA2 when the object is placed as "NATURAL OBJECT" into Visitor3.

    In the A2 map the green areas are set by the software when the forest density reach a certain value. If lower you can see trees as empty green circles.


    About world tools imported trees, on V3 those trees are shown as vegetation objects, and not under the FOREST layer, due the forest is a procedural way that V3 has to place trees, that is not the same used by world tools, that places objects one by one.
    To show imported trees you must click on the button just left to the artificial object layer visibility button.

    Hope this helps

  3. #3
    Retired Member
    Join Date
    Jun 7 2009
    Location
    Denmark
    Posts
    384
    Author of the Thread
    Can find that button :O

    Cant find artificial object layer visibility. :\

  4. #4
    CWR² Developer shezan74's Avatar
    Join Date
    Jun 29 2009
    Location
    Quarto d'Altino - Venice - ITALY
    Posts
    436


    I've found a screenshot on the net about this area of V3 editor.
    The button just RIGHT to the BK button (with green circle) is the NATURAL layer, right to the natural layer there is the ARTIFICIAL LAYER. World tools (and other trees) will be placed on NATURAL LAYER.

  5. #5
    Retired Member
    Join Date
    Jun 7 2009
    Location
    Denmark
    Posts
    384
    Author of the Thread
    Yes, thanks. But this is allready on. I can see all nature objects/forests in v3. They just dont show in-game.

    ---------- Post added at 02:35 PM ---------- Previous post was at 01:34 PM ----------

    Or well, they show ingame.. And on the map, only as green circles. This is the part I dont get.. One binpbo pack and they are there as green forest areas on the map, the next they are all circels.. :S

  6. #6
    CWR² Developer shezan74's Avatar
    Join Date
    Jun 29 2009
    Location
    Quarto d'Altino - Venice - ITALY
    Posts
    436
    Quote Originally Posted by DampetDK View Post
    Or well, they show ingame.. And on the map, only as green circles. This is the part I dont get.. One binpbo pack and they are there as green forest areas on the map, the next they are all circels.. :S
    Green circles means low density forest. If you're satisfied by your forest don't worry about green circles. If you need more dense forest do it without looking at ArmA2 ingame map. The passage from green circles to green polygons is automatically done by the software when needed and you can't deal with this.
    Also zoom on the map can (if i remember well) change the visualization.

    Hint: ignore this, is not important for making maps, and tactical guys can understand the forest type by those symbols.

  7. #7
    Retired Member
    Join Date
    Jun 7 2009
    Location
    Denmark
    Posts
    384
    Author of the Thread
    Then why does it go from green "normal" forest marker, to green circles without changing the forest?! The density was the same as before. It wasnt the forest I made changes to,

  8. #8
    CWR² Developer shezan74's Avatar
    Join Date
    Jun 29 2009
    Location
    Quarto d'Altino - Venice - ITALY
    Posts
    436
    It's inside the ArmA2 engine, so it's unknown (at least for me).

  9. #9
    Retired Member
    Join Date
    Jun 7 2009
    Location
    Denmark
    Posts
    384
    Author of the Thread
    Yeah wouldnt be the first wierd thing in editing/modding for arma

    Well looks like im gonna make all forests again.. But thanks to your forest generator thats not so difficult anymore.

  10. #10
    CWR² Developer Bushlurker's Avatar
    Join Date
    Aug 27 2004
    Location
    Under a bush, somewhere in Scotland...
    Posts
    1,808
    Whether you get individual little green circles or solid green areas on the in-game map is down to forest density - like Shezan says...
    You can set the level of density required to get solid green forest areas with the config line...

    minTreesInForestSquare = 3; // or whatever value you want - its a "per terrain cell" thing...

    Same thing with rocks...

    minRocksInRockSquare = 3;

    So with the config settings above, I'll get solid green for trees, or the "rock symbol" for rocks, on any 10x10m area (my cell size) which has more than 3 rocks or trees...

    What I don't understand is why it would change after an import / copy/paste...


    B


    edit* wow! just realised that was my 1,000th post! hehehe...
    Last edited by Bushlurker; Oct 5 2010 at 16:05.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •