
Originally Posted by
RangerX3X
I gave your mission three tries then gave up on it.
The opening sequence is pretty cool, and I won’t give it away here, but I was somewhat confused as to why there were no troops coming after my team after what took place.
At any rate, you did not explain what the players role in your mission is, which is team leader. That will allow people who don’t care to lead a team to have the opportunity to not have to download your mission to find out.
I don’t mind following or leading, so it was no big deal to me, but there are plenty of Amra single player users out there that do not care for being any form of a leader one bit.
There is no documentation whatsoever on how to use the ULB. It didn’t matter what key I tried to press, the thing just sat there. Some information in the mission notes section on how to actually control this thing would have been nice (and may have kept me playing the mission).
Also, I did not understand the enormous sandbag wall you had on the hill where we landed. All that does it lag the mission for lower end machines and adds really nothing to the mission itself.
Perhaps if you explain how to use aspects of your mission instead of assuming that the player will know, you may get some more exposure to those who would bother to take the time to provide feedback.
Not assuming you will say this, but responding that this or that is covered in the campaign is simple folly – many people buy this game for the editor sandbox and nothing else, having never played or completed a single scenario or campaign.
Just food for thought when designing a mission using semi-exotic components.