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Thread: Mil Mi-24A Krokodil

  1. #231
    Quote Originally Posted by topas View Post
    Haha, Red Dawn comes immediately to my mind seeing this.
    .
    Too bad there were no Hinds in Red Dawn or Rambo for that matter!

  2. #232
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    ^^ Oh LOL, bait or lack of imagination?

    Though magnus28 is technically right, you have to forgive a guy for trying.
    Last edited by Pathetic_Berserker; Mar 16 2012 at 04:43.

  3. #233
    Master Gunnery Sergeant sv5000's Avatar
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    No it was not a real hind, but it was made up to represent one
    "Culpam Poena Premit Comes"

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  4. #234
    Quote Originally Posted by sv5000 View Post
    No it was not a real hind, but it was made up to represent one
    SA 330 Pumas actually.
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  5. #235
    Master Gunnery Sergeant sv5000's Avatar
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    correct, still much better effort then the one in rambo3

  6. #236
    Quote Originally Posted by sv5000 View Post
    correct, still much better effort then the one in rambo3
    I think the ones in Rambo were the same helicopters as the ones in Red Dawn... and by that, I mean the exact same physical helicopters, they just had the front dressing taken off because there was a safety concern. During the filming of Red Dawn, tight turns and other maneuvers were forbidden for fear of the false nose being torn off.


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  7. #237
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    ErrorMessage: Bad version 50 in p3d file 'paf_mi24_a\paf_mi24a_export.p3d'

    Does anyone know what this is about? Only just now decided to check my work against A2 vanila and this crashed the game upon previewing a mission .

    A2OA.rpt appears clean and fine

  8. #238
    Quote Originally Posted by Pathetic_Berserker View Post
    ErrorMessage: Bad version 50 in p3d file 'paf_mi24_a\paf_mi24a_export.p3d'

    Does anyone know what this is about? Only just now decided to check my work against A2 vanila and this crashed the game upon previewing a mission .

    A2OA.rpt appears clean and fine
    Was the mission pre-made in OA? (even if it was a vanilla a2 map), it could've brought over some tidbits that could've crashed it or it was done in a previous patch version.

    And to a further extent, was the model or any of the configing done with OA features that wouldn't show up immediately?

    Hope this can help, even if it's just for troubleshooting.

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