Page 3 of 146 FirstFirst 12345671353103 ... LastLast
Results 21 to 30 of 1459

Thread: AH-64 Pack

  1. #21
    Even though as good as the current AH-64D is, it's nice to see that more detail is wanted, another thread to be checking on a regular basis, good luck with the project.

  2. #22
    Staff Sergeant TomatoArden's Avatar
    Join Date
    Apr 3 2007
    Location
    Brisbane, Queensland, Australia.
    Posts
    318
    Quote Originally Posted by Ei8ght View Post
    super model,
    AH-64D that it is really beautiful, I hope you'll make several variations in armament as stingers, or with 16 Hellfire or cans kerosene with rocket baskets so all that can justify new version

    http://img837.imageshack.us/img837/3413/25747.jpg <---- NICE!!


    not the picture that was here
    while I dont quite see the point in another longbow Apache model (although an AH-64A would be nice) I would LOVE to see someone do a reskin of the BIS apache with that top pictures sand colour scheme (is that an Israeli one?). Whoever did the IDF reskin of Myke f16 addon should get onto it!
    Last edited by Franze; Sep 25 2010 at 18:33. Reason: image quoting

    TomatoArden, AKA Tomato, AKA ArmedAndDangerous

  3. #23
    Chief Warrant Officer RobertHammer's Avatar
    Join Date
    Nov 24 2006
    Location
    Outer Heaven - near BIS house
    Posts
    3,167
    That Sand version is Israel
    Last edited by RobertHammer; Sep 25 2010 at 12:03.

    There's one place for One Snake and for One BigBoss !!!

  4. #24
    Gunnery Sergeant suhsjake's Avatar
    Join Date
    May 14 2007
    Location
    San Antonio, TX
    Posts
    470
    The US models do not all have the Longbow Radar because of cost reduction. Why does every Apache need one when only one in a group of four can share its information from Longbow to the other three via datalink.

  5. #25
    Ok guys, clearing a few things up:

    1. The new model is FINAL. I don't care whether you love the BIS AH-64 to bits. We're doing a new model and that's that. If you don't like that then tough luck.

    2. The problem of trying to get permission to use the BIS AH-64 model notwithstanding, with all the reworking you'd have to do to make the BIS AH-64 model accurate (and the BIS AH-64 does have a number of problems that stem from the FP BIS AH-64 base it was built on), you might as well just make a model from scratch and sit back and say "Yes, we did all of that."

    It's about the principles of it - look at it this way: so much was made for FP, why don't we just port old models of everything from back then? Why bother with making new models at all? You know the answer to that.

    3. Planned versions are AH-64A (early and modern), AH-64D Block II, and AH-64D Block III. Both AH-64Ds will be in R and NR types. Any plans for other users and types will come after these are finished.

  6. #26
    Chief Warrant Officer
    Join Date
    Apr 10 2009
    Posts
    3,185
    Author of the Thread
    @ Banderas: thank you for the words, I probably will only remake the longbow due to previous work with it and in hoping to once more release a "Franze apache" pack.

    @ CameronMcDonald: I most certainly will..will likely need to do some poly removing before the end of it.

    @ Franze: Well that is one way to cement it.

    Feel free to talk about the longbow real or no how much you want or about what you want, since the thread is generally about the Longbow, not JUST the model it won't be considered derailing.

    I'd love to make it multi national with body adjustments included, not just re-texture but this all depends on the completion of the project so don't get your hopes up just yet, even after the model is done there will be much to do.
    Last edited by NodUnit; Sep 25 2010 at 18:46.

  7. #27
    awesome work

    can i suggest a few ideas?

    making the pilot responsible for the FFAR's (flechette, AP and HE) and hellfires
    make the gunner responsible for 2 sidewinders/ stingers, cannon and laser marker

    we have been using this feature in OA by adding a GSH302 to the lynx, which means that the copilot can turn on his laser marker then the pilot can track the gunners firing eye and pop in CRV's on top. makes for an awesome dual trigger firefight.

    in the apache would be nice to have the gunner sighting with cannon with LM on, sothat the pilot can pop in a hellfire or CRV flechette on top of it...

    think about combat gameplay - most important way of making your mod fantastic and well loved.

    lastly, having potential to add the FAB250's is good, not sure what authentic bombs it might carry. we scriptthem on, but they dont appear on pylons natch.

    oh and finally - embedding the IHADDS mod wouldbe good as the DTV camera is great and with OA the FLIR is now fully possible to implement.

    and really finally, increase the armour as its not up to it atm

    and absolutely finally, tracking the gun to the pilot monocle would be good - so no camera but the basic head tracking... the IHADSS mod almost achieves this.

    go for it!

    lol sorry for demands. we just been gunshipping all day and night today... enthusiastic

    egg

  8. #28
    The gunner will have to control all weapons. While we'd like to be able to have the pilot control some weapons, the arming system requires all weapons to be central to the gunner. There's also some other concerns such as pylon elevation, which is controlled by the gunner.

    The weapons will be a variety of AGM-114 types, 70mm rockets with various warheads, the M230, and possibly AIM-92. The AH-64 is not cleared for any bombs IRL and other weapons such as Sidewinder and Maverick are not used operationally.

    Other plans such as IHADSS, M-TADS, etc. are still in progress. We'll talk about those as we get close enough to workable versions.

  9. #29
    who cares if it's already in arma2, this is bad ass.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  10. #30
    Will you implement a player feature to fully override AI control/input?

Page 3 of 146 FirstFirst 12345671353103 ... LastLast

Similar Threads

  1. Laser's US Weapons pack v3.0 and Para Rescue pack
    By Shadow NX in forum ADDONS & MODS: COMPLETE
    Replies: 112
    Last Post: Jan 7 2007, 14:18
  2. Nature Pack and Island Pack.........
    By Mr.Burn in forum ADDONS & MODS: COMPLETE
    Replies: 11
    Last Post: Dec 26 2005, 11:06
  3. Hanger Pack 1 - Concept Pack
    By RKSL-Rock in forum ADDONS & MODS: COMPLETE
    Replies: 29
    Last Post: Oct 28 2004, 20:35
  4. Mi-2 pack!
    By Abrams in forum ADDONS & MODS: DISCUSSION
    Replies: 42
    Last Post: Jul 5 2003, 15:48
  5. Adf rifle pack and mp-studio beretta 92 pack
    By Major Fubar in forum ADDONS & MODS: COMPLETE
    Replies: 7
    Last Post: Jan 30 2003, 15:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •