Even though as good as the current AH-64D is, it's nice to see that more detail is wanted, another thread to be checking on a regular basis, good luck with the project.
Even though as good as the current AH-64D is, it's nice to see that more detail is wanted, another thread to be checking on a regular basis, good luck with the project.
while I dont quite see the point in another longbow Apache model (although an AH-64A would be nice) I would LOVE to see someone do a reskin of the BIS apache with that top pictures sand colour scheme (is that an Israeli one?). Whoever did the IDF reskin of Myke f16 addon should get onto it!
Last edited by Franze; Sep 25 2010 at 18:33. Reason: image quoting
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TomatoArden, AKA Tomato, AKA ArmedAndDangerous
That Sand version is Israel
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Last edited by RobertHammer; Sep 25 2010 at 12:03.
There's one place for One Snake and for One BigBoss !!!
The US models do not all have the Longbow Radar because of cost reduction. Why does every Apache need one when only one in a group of four can share its information from Longbow to the other three via datalink.
Ok guys, clearing a few things up:
1. The new model is FINAL. I don't care whether you love the BIS AH-64 to bits. We're doing a new model and that's that. If you don't like that then tough luck.
2. The problem of trying to get permission to use the BIS AH-64 model notwithstanding, with all the reworking you'd have to do to make the BIS AH-64 model accurate (and the BIS AH-64 does have a number of problems that stem from the FP BIS AH-64 base it was built on), you might as well just make a model from scratch and sit back and say "Yes, we did all of that."
It's about the principles of it - look at it this way: so much was made for FP, why don't we just port old models of everything from back then? Why bother with making new models at all? You know the answer to that.
3. Planned versions are AH-64A (early and modern), AH-64D Block II, and AH-64D Block III. Both AH-64Ds will be in R and NR types. Any plans for other users and types will come after these are finished.
@ Banderas: thank you for the words, I probably will only remake the longbow due to previous work with it and in hoping to once more release a "Franze apache" pack.
@ CameronMcDonald: I most certainly will..will likely need to do some poly removing before the end of it.
@ Franze: Well that is one way to cement it.
Feel free to talk about the longbow real or no how much you want or about what you want, since the thread is generally about the Longbow, not JUST the model it won't be considered derailing.
I'd love to make it multi national with body adjustments included, not just re-texture but this all depends on the completion of the project so don't get your hopes up just yet, even after the model is done there will be much to do.
Last edited by NodUnit; Sep 25 2010 at 18:46.
awesome work
can i suggest a few ideas?
making the pilot responsible for the FFAR's (flechette, AP and HE) and hellfires
make the gunner responsible for 2 sidewinders/ stingers, cannon and laser marker
we have been using this feature in OA by adding a GSH302 to the lynx, which means that the copilot can turn on his laser marker then the pilot can track the gunners firing eye and pop in CRV's on top. makes for an awesome dual trigger firefight.
in the apache would be nice to have the gunner sighting with cannon with LM on, sothat the pilot can pop in a hellfire or CRV flechette on top of it...
think about combat gameplay - most important way of making your mod fantastic and well loved.
lastly, having potential to add the FAB250's is good, not sure what authentic bombs it might carry. we scriptthem on, but they dont appear on pylons natch.
oh and finally - embedding the IHADDS mod wouldbe good as the DTV camera is great and with OA the FLIR is now fully possible to implement.
and really finally, increase the armour as its not up to it atm
and absolutely finally, tracking the gun to the pilot monocle would be good - so no camera but the basic head tracking... the IHADSS mod almost achieves this.
go for it!
lol sorry for demands. we just been gunshipping all day and night today... enthusiastic
egg
Last edited by eggbeast; Sep 26 2010 at 00:26.
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The gunner will have to control all weapons. While we'd like to be able to have the pilot control some weapons, the arming system requires all weapons to be central to the gunner. There's also some other concerns such as pylon elevation, which is controlled by the gunner.
The weapons will be a variety of AGM-114 types, 70mm rockets with various warheads, the M230, and possibly AIM-92. The AH-64 is not cleared for any bombs IRL and other weapons such as Sidewinder and Maverick are not used operationally.
Other plans such as IHADSS, M-TADS, etc. are still in progress. We'll talk about those as we get close enough to workable versions.
who cares if it's already in arma2, this is bad ass.
A2: US Marines v1.2 | Force Recon v1.2
I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.
Will you implement a player feature to fully override AI control/input?