NodUnit and France, love the work and the effort put into showing us all the detail of the bird. I personally like learning detailed and comprehensive things even if it is in a simulation type of game. Hope you keep up the great work.
NodUnit and France, love the work and the effort put into showing us all the detail of the bird. I personally like learning detailed and comprehensive things even if it is in a simulation type of game. Hope you keep up the great work.
I've got some mirrored stuff on my cobra and it's not too too bad. I haven't noticed anything truly bizarre going on with the damage textures. It also used 4096 maps.
I know that probably would increment the polycount, but maybe if you mirror , and then add some variations with insigna, or bullet hit, or wreck thing with a plane applyed on the mesh with an alpha channel would be the best. But all depends on the actual polycount model. Bad compromise, more resolution but more polycount too, or less resolution with less polycount.
http://hellinthepacific.blogspot.com/
Walk on moving objects ----> http://feedback.arma3.com/view.php?id=5577
The lack of mirror is a mix of damage and future planning for paint schemes such as http://www.1999.co.jp/itbig08/10084622t2.jpg
I can't say what methods will or won't be used, I do know that for the "retreat" and "you're screwed" level of damages will be using proxies.
We'll think about the video ..blog things.
Last edited by NodUnit; Jul 20 2012 at 19:50.
God I can't wait for this! I assume it will be ready about the same time as ArmA 3?
nice![]()
I have got to say that the AH Mk1 model you guys have put together is bloody amazing i've been working on AH MK1s for around 5 years now and have to say there is pretty much every sensor, antenna, lighting system installed and from what i saw of the pilots station you have for the AH-64D is pretty damn spot on for the AH MK1 aswell.
I just wanted to ask though about the TADS and PNVS installed to the aircraft as all british airframes now have the MTADS and MPNVS systems installed which for functionality in the game only changes a few things such as the exterior model and TEDAC installed in the CPGs station. The difference of the operation between MTADS and TADS ingame is pretty negligible.
Anyway congratulations on constructing an extremely close representation of the AH on just the initial mock up and i will be looking forward to how it evolves into a fully fledged member of either 4 Regt AAC or 3 Regt AAC.
Last edited by John Doe; Jul 28 2012 at 19:08. Reason: Bad Post Layout
For the AH.1/WAH-64 we will probably split that to two generations just like we have Block II and Block III, then reflect the equipment differences between the generations.
Got a quick video today showing the loadout menu and a brief overview of the WPN page: http://www.youtube.com/watch?v=vM0IsUn837c