Page 9 of 146 FirstFirst ... 56789101112131959109 ... LastLast
Results 81 to 90 of 1459

Thread: AH-64 Pack

  1. #81
    Quote Originally Posted by NodUnit View Post
    Stingers will be included but they will be optional rather than default.
    Thanking you kindly

  2. #82
    Chief Warrant Officer
    Join Date
    Apr 10 2009
    Posts
    3,173
    Author of the Thread
    You've got an eye for detail I see Smokey, I was going to call you on the black lines on the gunners sight direction but it looks that its actually there..nice job.

    I really like what you are doing but two things, the image looks a bit squashed horizontall and the other is more of a request, could you retype the symology words in Arial or Tahoma? I'm not sure what the font is that the military uses but these two seem to be closest.


    Sorry, no major update this time (not sure if this one can really be called an update either), but there is something I figured I might share, rotorheads should like this one.

    I present to you a more detailed and accurate articulated rotor system..*sigh* tempting to keep..so very tempting, at the very least I'm keeping some parts of the rotor housing for accuracy and detail, those filled boxes where the nuts join the housing into the hub don't cut it anymore.






    OH and about the flachettes, if this is going to be anything like the late OFP version then it will have multi purpose, HE and flachete for all theatre's be it strafing light armored vehicles or clearing squads.
    Last edited by NodUnit; Oct 2 2010 at 11:15.

  3. #83
    Will do, I was wondering what font they use. I'm thinking that everything but the cross hair got a little to stretched looking. I will re-draw.
    Just got a quick question before I do, and please forgive my inexperience here;
    This is pixel based art, is that what I should be using? Or vectors? If pixel, what resolution would you recommend I use? (right now I'm going very large, figuring you dudes could always scale back...)
    THanks for the help in advanced
    p.s. Chopper looks rad

  4. #84
    Chief Warrant Officer
    Join Date
    Apr 10 2009
    Posts
    3,173
    Author of the Thread
    I'm not entirerly sure what font they use but Arial is what I used for the text on the high poly control panels..problem is that it's not the only font, the numbers on the keyboard were entirerly different.

    As far as the art, pixels most likely, I'm not aware that you can use vectors ingame though that certainly would be something...thing is our overlay is going be very dynamic so the only things that would really remain in place would be the crosshair, everything else would likely change in some way.

    Franze would likely be the better to reply on that, I forgot how the overlay works, iirc in OFP we used objects with alpha mapping for the words but much has changed since, I don't know what is and isnt possible.

  5. #85
    Another quick question for you dudes;
    In reality the gunner is looking at a 5"x5" display. Most guncam footage is stretched to a widescreen format, this is what I did with the last photos.
    Should I make this thing widescreen? Or should it be a square image?
    I personally think it would be out of this world to somehow overlay the working gunsight to the cockpit, so the gunner dosn't have to zoom in to use the weapons, (guessing that's not possible due to engine limitations) think DCS black shark. If done like this you wouldn't have to worry about the aspect ratio of the sight being off.
    Last edited by SmokeyTheLung; Oct 4 2010 at 12:38.

  6. #86
    Chief Warrant Officer
    Join Date
    Apr 10 2009
    Posts
    3,173
    Author of the Thread
    I think if you make one texture in widescreen format the game will be able to configure the ratio from widescreen to non..but again I'm not sure and know little of it or how we plan on doing what we want/what all we want. When you say overlay do you mean as in what OA's apache has right now just with crosshair?

    Since the thread has been bumped I suppose I'll post something WIP.. I'm sure you guys are tired of seeing the m230 being mostly gapped in the renders, well I am to so I'm working on making it. Keep in mind it is very WIP, tehre are many thing I will probably remake and it is missing a few things.






    And as seen on the helicopter...


  7. #87
    Keeps getting better and better Is the m230 going to be animated? Recoil of the barrel I mean :P ?

  8. #88
    OK I take back what I said....This is gnarly.

  9. #89
    Chief Warrant Officer Fox '09's Avatar
    Join Date
    Jun 5 2009
    Location
    Florida
    Posts
    3,327
    awwww yeah
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  10. #90
    Excellent work, but I must admit I don't think your efforts will be fully appreciated when the BIS Apache is already in game.

    There was some discussion about the differences between the British Apache AH1 and the American AH-64D earlier in this topic, but just so you guys know the Block III upgrade for the AH-64D features more powerful engines.

    Also many Apaches are being upgraded with MTADS (also known as Arrowhead) which is a modernized version of the whole TADS/PNVS system. There are some minor visual differences with the optics housing and gunners cockpit of the aircraft so upgraded. I can provide some photos if you want.

Page 9 of 146 FirstFirst ... 56789101112131959109 ... LastLast

Similar Threads

  1. Laser's US Weapons pack v3.0 and Para Rescue pack
    By Shadow NX in forum ADDONS & MODS: COMPLETE
    Replies: 112
    Last Post: Jan 7 2007, 14:18
  2. Nature Pack and Island Pack.........
    By Mr.Burn in forum ADDONS & MODS: COMPLETE
    Replies: 11
    Last Post: Dec 26 2005, 11:06
  3. Hanger Pack 1 - Concept Pack
    By RKSL-Rock in forum ADDONS & MODS: COMPLETE
    Replies: 29
    Last Post: Oct 28 2004, 20:35
  4. Mi-2 pack!
    By Abrams in forum ADDONS & MODS: DISCUSSION
    Replies: 42
    Last Post: Jul 5 2003, 15:48
  5. Adf rifle pack and mp-studio beretta 92 pack
    By Major Fubar in forum ADDONS & MODS: COMPLETE
    Replies: 7
    Last Post: Jan 30 2003, 15:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •