There's one place for One Snake and for One BigBoss !!!
It's representing the same thing, but this one is more accurate. Unfortunatly due to my lack of knowledge/skill this is just a prop (no animations for the various symbols). I was tired of the seemingly inaccurate BIS version (although for all I know there's might be a perfect representation of the older style "heads down" display that is modeled in the BIS gunner seat [the thing that looks a bit like binoculars]) this one features about 80% of the symbology that an apache co-pilot would see on his 5x5 MPD in a newer model AH-64.
@nodunit. Model is looking great! Hope your not offended that I'm posting this stuff in your thread. This thing I'm workin on sure as hell dosn't warrant it's own thread, so this seems like a decent home for it.
Last edited by SmokeyTheLung; Sep 30 2010 at 13:09.
I don't mind it at all, post as you see fit, it's nice to see people extending hands to others so I'm not about to snuff it.
I can't say if I'm the right person to say yes or no on it however, since Franze is the coder it's ultimately his choice, if things work out like we want them to it's likely there will be many animated sections in the ORT/TEDAC display.
It looks great though, I like it..I think the X represents the laser designater which is why you only see it sometimes, recording is only on when the footage is actually being recorded (so naturally you'd see it in every video you watch)
I'll have an update later, after the tail rotor I didn't feel that the body frame finish and engine finishing was enough to warrant (I imagine you guys rather be updated on significant parts or in groups not every little thing), so I'm going to make a few more all round and post it later
The image is pieced together from multiple parts (I have a file for each symbol). Theoretically it should be possible to animate the image.
What do you know about the target restraints box? (I think that's the right term, the checkerd box that appears in some fotage). Does it appear when the designator is turned on?
I'm going to remove the part that says "RECORDING," as you pointed out it seems alittle arbitrary.
Hey, nice work so far, but I was wondering if you'll be able to make the rocket pods aim-able like shown in the video shown below
http://www.youtube.com/watch?v=vlMvxsYwhGg - skip to 1.30 ish and you see the British Army Apache with CVR7 pods aiming slightly to fire. I'm guessing this is possible with hydra pods as well. Anybody know how much in each xyz you can change the angle of of the pod pointing. It would certainly make it much easier for the gunner to use rocket pods!
TomatoArden, AKA Tomato, AKA ArmedAndDangerous
@ SmokeyTheLung: This should help you with symbology. http://www.tpub.com/content/ahapache...238-10_265.htm
According to it "Indicates the required orientation to align the helicopter into constraints for Hellfire missile engagements. When all constraints for the mode of engagement are satisfied, the box will go from ‘dashed’ to ‘solid’" There are also more pages before and after it, be sure to check them with the Back and Next, I'm sure they will give some nice info.
TomatoArden @: you will be happy to know that pylon elevation (both visual and functional) will be on our helicopter AND weapons will be effected, Franze has been working on using a testbed and it worked perfectly..I actually had a schoolgirl moment.
We also tested LOAL and LOBL capabilities and they worked wonderful, was harassing enemy armor from 2.5+ meters and striking with precision from above, they never knew what hit them.
radar range on our longbow will be increased with radar however to be more effective, that and more weapons capable plus agility is going to make this one very deadly bird in one package.
When I say agility I mean something like this http://www.youtube.com/watch?v=vELlxOV_PRI around 02:00-04:30 imagine flying around Chernarus 10 meters above ground, maybe less and able to swiftly bank and turn as well as pull up and raise to avoid collision, pilot it as the nap of earth aircraft it was designed for.
Last edited by NodUnit; Sep 30 2010 at 23:49.
I can't say, I just do the modelling, Franze is the one that does all the coding, he'll have to tell you because I know none of this stuff, I just sit in the cockpit like a child on christmas as I play with the toys.
I mentioned it to him and he will probably answer your question later.
Last edited by NodUnit; Oct 1 2010 at 05:18.
LOBL and LOAL stand for Lock On Before Launch and Lock On After Launch. It has more to do with a realistic trajectory that the AGM-114 follows rather than the literal meaning; nonetheless, there will be significant difference between the two. LOBL generally has one trajectory where it flies up at a certain angle to a certain altitude, then dives down on the target. LOBL uses a relatively shallow angle and altitude. LOAL comes in three different modes: Direct, High, and Low. Direct functions more like LOBL's trajectory, while High climbs at a sharp angle to a high altitude before lofting and scanning for the target, while Low climbs at a steep angle but goes to a lower altitude than High. All these modes are used for shooting over obstacles and with or without separate guidance data.
I'll delve into those systems more as they become practical to speak about rather than simple examples. The test systems use vector commands.
The symbology looks good, accurate for our purposes. I believe the boxes with the broken lines may be missile seeker constraints but I have no way to be sure. The data NodUnit posted relates to the AH-64A, which is probably not accurate for the newer TEDAC and M-TADS. It should be correct for Block I and II Deltas with the ORT, but the newer Block III and Block IIs with TEDAC may have a completely different setup altogether. Most of it is probably still heavily classified.
I can't really say for certain here because I haven't gone far enough into the scripting to see what we can do versus what we want to do. I will say that in theory it's possible to allow the pilot to slave the gun to his head motion, but actual firing would have to use the manual fire command. Having the gunner with the flight controls would be a little more involved so I'll say for that, I don't think we can do it without major scripting overhead. I'd like to add that piloting and gunning are separate in the helicopter for a reason, and that the dual controls for weapons and flight are for redundancy only. Trying to look at a target to track with the gun while flying tends to make for a pretty high workload.
Ok, kind of lost my chain of thought right now, so if I missed any questions you can bring them up again and I'll try to answer them.
this is my new favorite most looking forward to addon, thanks for the hardwork NodUnit, this is amazing.