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Thread: AH-64 Pack

  1. #41
    Chief Warrant Officer RobertHammer's Avatar
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    Quote Originally Posted by NodUnit View Post
    Sounds are definately something we're missing on, I'm pretty sure the sounds used in the OFP package wouldn't go over so well today. What all sounds are you referring to? If possible I'd like to hear some samples before making any decisions.
    Did you tryed RH Helis sound mod ? - http://www.youtube.com/watch?v=5RLthH4aO2U (old video and fraps recorded it too much loud)
    Last edited by RobertHammer; Sep 28 2010 at 10:59.

    There's one place for One Snake and for One BigBoss !!!

  2. #42
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    Author of the Thread
    I have not yet, I haven't messed much with sound mods or many mods in general for that matter.. It all sounds great but its hard to say what we're looking for yet..for reasons I cannot say we may need a longer..more varied startup. Engines without rotors and then a slow build, one of the thing we definately want is a longer time to get the rpm's at the least.

    If you are interested in still trying out for it when the time comes you're welcome to give sounds a shot, but I should warn you, we're looking for a more branched effect, again seperate parts rather than altogether or within seconds of eachother.

    Do you by chance also work with weapon sounds?

  3. #43
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    Pardon the double post but I have an update. The tail rotor is something I really wanted to have similar to the main rotor in detail, to distinguish from the default..I think I might have had a little too much fun when making it.

    I couldn't decide what lighting or angle may be good so I just did a quick light, took some and tossed em, I am by no means good at posing great pictures.






    Do those interest you? Want to see more at a higher resolution?
    http://i229.photobucket.com/albums/e...ress/TRHD4.jpg
    http://i229.photobucket.com/albums/e...ress/TRHD1.jpg
    http://i229.photobucket.com/albums/e...ress/TRHD2.jpg
    http://s229.photobucket.com/albums/e...rent=TRHD3.jpg

    And to clear up what I meant on the nose chisel and extra parts last time. Chisels speak for themselves, red is the extra parts.
    http://s229.photobucket.com/albums/e...ent=TADS-4.jpg
    http://s229.photobucket.com/albums/e...ent=TADS-2.jpg

    Want to see some 'poses' of the WIP model in high res? (you strange person) http://s229.photobucket.com/albums/e...rent=poseB.jpg
    http://i229.photobucket.com/albums/e...ress/PoseC.jpg
    http://i229.photobucket.com/albums/e...ress/PoseD.jpg
    http://i229.photobucket.com/albums/e...ress/poseA.jpg
    Last edited by NodUnit; Sep 29 2010 at 07:00.

  4. #44
    Chief Warrant Officer RobertHammer's Avatar
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    Really awesome details

    I can try with sounds mate - send me PM - with MSN or Skype if got

  5. #45
    Crap... that is stunning


  6. #46
    Staff Sergeant TomatoArden's Avatar
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    This is ridiculously nice and has been done quickly!

    TomatoArden, AKA Tomato, AKA ArmedAndDangerous

  7. #47
    Quote Originally Posted by Franze
    I'm not sure if totally overriding AI controls is possible.
    Yep full overriding AI controls is what I meant. For example to fly the helicopter back to base (as gunner) or to center the canon (as pilot).

  8. #48
    Absolutely brilliant, NodUnit! What a talent! Can't wait to see this in Arma against a sunrise with a couple of missiles launching...

    Keep up your great work!

  9. #49
    Here's the TADS reticle I've been working on (WIP very low res);

    edit; sorry resolution too high too post, Doh...

    http://i1097.photobucket.com/albums/...ICLE3JPEG2.jpg

    It's still a little rough, I could use feedback if any of you gents are in the know. For instance, I'm not 100% sure how much of the writing is visible to the gunner. I'm also not 100% on the symbology, I've pieced this together from a few sources.
    It's still missing a few things and frankly I'm not quite sure if anyone can even use this (this will officially pop my mod-making/contributing cherry and as such I really don't know what it would take to actually get this ingame). If you do think It would be of use I will happily get this out there in hi res. I've created a number of images, with designator off and in the varying stages of FOV (moved brackets)
    Last edited by SmokeyTheLung; Sep 30 2010 at 04:37.

  10. #50
    Isn't this the same one as the arma 2 one? Or better? Any difference?

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