Did you tryed RH Helis sound mod ? - http://www.youtube.com/watch?v=5RLthH4aO2U (old video and fraps recorded it too much loud)
Did you tryed RH Helis sound mod ? - http://www.youtube.com/watch?v=5RLthH4aO2U (old video and fraps recorded it too much loud)
Last edited by RobertHammer; Sep 28 2010 at 10:59.
There's one place for One Snake and for One BigBoss !!!
I have not yet, I haven't messed much with sound mods or many mods in general for that matter.. It all sounds great but its hard to say what we're looking for yet..for reasons I cannot say we may need a longer..more varied startup. Engines without rotors and then a slow build, one of the thing we definately want is a longer time to get the rpm's at the least.
If you are interested in still trying out for it when the time comes you're welcome to give sounds a shot, but I should warn you, we're looking for a more branched effect, again seperate parts rather than altogether or within seconds of eachother.
Do you by chance also work with weapon sounds?
Pardon the double post but I have an update. The tail rotor is something I really wanted to have similar to the main rotor in detail, to distinguish from the default..I think I might have had a little too much fun when making it.
I couldn't decide what lighting or angle may be good so I just did a quick light, took some and tossed em, I am by no means good at posing great pictures.
Do those interest you? Want to see more at a higher resolution?
http://i229.photobucket.com/albums/e...ress/TRHD4.jpg
http://i229.photobucket.com/albums/e...ress/TRHD1.jpg
http://i229.photobucket.com/albums/e...ress/TRHD2.jpg
http://s229.photobucket.com/albums/e...rent=TRHD3.jpg
And to clear up what I meant on the nose chisel and extra parts last time. Chisels speak for themselves, red is the extra parts.
http://s229.photobucket.com/albums/e...ent=TADS-4.jpg
http://s229.photobucket.com/albums/e...ent=TADS-2.jpg
Want to see some 'poses' of the WIP model in high res? (you strange person) http://s229.photobucket.com/albums/e...rent=poseB.jpg
http://i229.photobucket.com/albums/e...ress/PoseC.jpg
http://i229.photobucket.com/albums/e...ress/PoseD.jpg
http://i229.photobucket.com/albums/e...ress/poseA.jpg
Last edited by NodUnit; Sep 29 2010 at 07:00.
Really awesome details
I can try with sounds mate - send me PM - with MSN or Skype if got
This is ridiculously nice and has been done quickly!
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TomatoArden, AKA Tomato, AKA ArmedAndDangerous
Yep full overriding AI controls is what I meant. For example to fly the helicopter back to base (as gunner) or to center the canon (as pilot).Originally Posted by Franze
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Absolutely brilliant, NodUnit! What a talent! Can't wait to see this in Arma against a sunrise with a couple of missiles launching...
Keep up your great work!
Here's the TADS reticle I've been working on (WIP very low res);
edit; sorry resolution too high too post, Doh...
http://i1097.photobucket.com/albums/...ICLE3JPEG2.jpg
It's still a little rough, I could use feedback if any of you gents are in the know. For instance, I'm not 100% sure how much of the writing is visible to the gunner. I'm also not 100% on the symbology, I've pieced this together from a few sources.
It's still missing a few things and frankly I'm not quite sure if anyone can even use this (this will officially pop my mod-making/contributing cherry and as such I really don't know what it would take to actually get this ingame). If you do think It would be of use I will happily get this out there in hi res. I've created a number of images, with designator off and in the varying stages of FOV (moved brackets)
Last edited by SmokeyTheLung; Sep 30 2010 at 04:37.
Isn't this the same one as the arma 2 one? Or better? Any difference?