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Thread: AH-64 Pack

  1. #971
    Supreme Emperor of Nigeria RKSL-Rock's Avatar
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    Quote Originally Posted by NodUnit View Post
    Apology accepted It is indeed strange that it behaves that way, I could swear it worked previously in Arma 1 but I can't say for certain if it ever did in A2, I imagine everyone who saw the view shadow LOD's were just as confused too, but hey all that matters now is that it has been realized and we have a way around it that opens a new visual door.
    I'm going to go so far as to say I know it worked in arma1 and arma2 at some point. I remember making view shadows lods to fix and issue i had with odd lighting. So I know they had some affect. Maybe its one of those bugs that just crept in at a patch and no one noticed until now.

    Quote Originally Posted by NodUnit View Post
    I'm checking the community tracker but thus far I haven't seen anything pertaining to the view shadows in particular, perhaps it was accepted that "That's the way it is" so nobody mentioned it.
    Well if you want to start a bug notice I'll happily vote for it.

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  2. #972
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    I'll set it up later once I review the rules and instructions for it. In the meantime we have a way around it, and I hope we see some more shadow rich interiors for it.
    Last edited by NodUnit; Apr 28 2012 at 22:11.

  3. #973
    Quote Originally Posted by RKSL-Rock View Post
    It just seems very odd when even the BIS models have viewcargo/pilot shadow lods and they don't work. They must have at some point. Is this a recent change? Is there a bug report for this already?
    I made my viewpilotshadow LODs for exactly this reason. When it wasn't working on my addons, I assumed it was something I was doing wrong, until I got fed up and tested some of BIS's stuff with the same result.

    ---------- Post added at 17:11 ---------- Previous post was at 17:10 ----------

    Quote Originally Posted by RKSL-Rock View Post
    I'm going to go so far as to say I know it worked in arma1 and arma2 at some point. I remember making view shadows lods to fix and issue i had with odd lighting. So I know they had some affect. Maybe its one of those bugs that just crept in at a patch and no one noticed until now.


    Well if you want to start a bug notice I'll happily vote for it.
    I recall others stating that they were working at some point before as well.

    I will also vote.


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  4. #974

    Video update

    The first of a series, MPD FLT page video: http://www.youtube.com/watch?v=yOxS7qnkcZY

    This video shows the FLT page in action, showing all the various functions off. The FLT page duplicates some of the IHADSS Flight symbology in cruise mode on the MPD screen, so it's handy for a look down reference or times where you have IHADSS turned off (or IHADSS is damaged). I'll let the video speak for itself.

    Some other news:

    PFZ functionality has been implemented along with target sharing. It's possible to create a PFZ containing a set of units in an area and using this for organizing and sharing purposes. PFZ control is done through a selection mechanism, sort of like targeting but instead you're cycling though 8 PFZs. The TSD then changes the icon color for targets in the selected PFZ to white and has a further mechanism to filter for a specific PFZ. To share targets, one selects a PFZ, creates it on the map, then uses PFZ SEND to upload targets to a global cache. Other players can then download with PFZ RECV which will add the targets to their selected PFZ or just to their target database. This mechanism enables aircraft to designate a set of targets for others as well as sharing targets with units unable to detect them or outside of their detection range. It also adds an organizing element by allowing aircraft to set different targets for different aircraft and thus cuts down on wasted ordnance. This will be showcased later when the TSD is ready.

    About all I've got for now, I'm sure there's more but at this stage I've either forgotten about it or it's not quite ready to be shown yet.

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  5. #975
    OMG just amazing, I can not wait to immerse myself in reading the pdf to learn how everything works.

    Franze and NodUnit thank you for your work

  6. #976
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    For the record, despite all the extra's like turn and slip indicators, this is still OA, not TKOH Rearmed.

    Oh it probably won't be a pdf but rather a web page on the web site with a manual, much like previous aircraft..naturally this one is going to be a bit larger.

  7. #977
    Lol love the longbow 2 music. I loved that game.

  8. #978
    Quote Originally Posted by NodUnit View Post
    For the record, despite all the extra's like turn and slip indicators, this is still OA, not TKOH Rearmed.
    Eh, you have airspeed in actual knots! I'll give you a pass on the OA vs TKOH.

    Looks great guys. Thanks for continuing the work.

  9. #979
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    Quote Originally Posted by gatordev View Post
    Eh, you have airspeed in actual knots! I'll give you a pass on the OA vs TKOH.

    Looks great guys. Thanks for continuing the work.
    As much as we'd like to capitalize on the features of TKOH, we both want to achieve OA's version first. Sorry about the lack of updates, Franze has a very busy job that often eats up his weekends (the time he works most) , I decided to scrap my original exterior UV's and remake them along with several model tweaks to lower polycount (you shouldn't notice a change though with any luck).

    Also the huge island Franze was working on had to be cancelled for now due to soaking up so much time and taking away from the project, so with any luck with that shelved for now, we should have more time to work on the actual project.

  10. #980
    Quote Originally Posted by NodUnit View Post
    As much as we'd like to capitalize on the features of TKOH, we both want to achieve OA's version first.
    I think either way, we all benefit. I've debated getting TKOH and running OA in it (I think that's possible, correct?), but I'm not sure it's worth the $50.

    So what gets released first? Your OA Apache or Flexman's CH?

    Yes, I'm joking (I know you hang out over at SHQ).

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