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I'll set it up later once I review the rules and instructions for it. In the meantime we have a way around it, and I hope we see some more shadow rich interiors for it.
Last edited by NodUnit; Apr 28 2012 at 22:11.
---------- Post added at 17:11 ---------- Previous post was at 17:10 ----------
I will also vote.
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The first of a series, MPD FLT page video: http://www.youtube.com/watch?v=yOxS7qnkcZY
This video shows the FLT page in action, showing all the various functions off. The FLT page duplicates some of the IHADSS Flight symbology in cruise mode on the MPD screen, so it's handy for a look down reference or times where you have IHADSS turned off (or IHADSS is damaged). I'll let the video speak for itself.
Some other news:
PFZ functionality has been implemented along with target sharing. It's possible to create a PFZ containing a set of units in an area and using this for organizing and sharing purposes. PFZ control is done through a selection mechanism, sort of like targeting but instead you're cycling though 8 PFZs. The TSD then changes the icon color for targets in the selected PFZ to white and has a further mechanism to filter for a specific PFZ. To share targets, one selects a PFZ, creates it on the map, then uses PFZ SEND to upload targets to a global cache. Other players can then download with PFZ RECV which will add the targets to their selected PFZ or just to their target database. This mechanism enables aircraft to designate a set of targets for others as well as sharing targets with units unable to detect them or outside of their detection range. It also adds an organizing element by allowing aircraft to set different targets for different aircraft and thus cuts down on wasted ordnance. This will be showcased later when the TSD is ready.
About all I've got for now, I'm sure there's more but at this stage I've either forgotten about it or it's not quite ready to be shown yet.
OMG just amazing, I can not wait to immerse myself in reading the pdf to learn how everything works.
Franze and NodUnit thank you for your work
For the record, despite all the extra's like turn and slip indicators, this is still OA, not TKOH Rearmed.
Oh it probably won't be a pdf but rather a web page on the web site with a manual, much like previous aircraft..naturally this one is going to be a bit larger.
Lol love the longbow 2 music. I loved that game.
Also the huge island Franze was working on had to be cancelled for now due to soaking up so much time and taking away from the project, so with any luck with that shelved for now, we should have more time to work on the actual project.