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Thread: ARMA 2: OA beta build 73478

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 73478

    http://www.arma2.com/beta-patch.php

    [73457] Improved: Animation interpolation no longer shortening hands.
    [73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
    [73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    [73339] Improved: Improved helicopter AI formation flying and collision avoidance.
    [73336] Fixed: MPEvents were not synchronized to clients after respawn.
    [73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
    [73319] Changed: Event handlers evaluation

  2. #2
    Quote Originally Posted by Dwarden View Post
    [73319] Changed: Event handlers evaluation
    What does this mean?

    Btw. yay, new beta!
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  3. #3
    Excellent! let's test it now

    And what is this for?
    [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    Spoiler:

  4. #4
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    Ty

  5. #5
    Sergeant Major SNKMAN's Avatar
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    Nice!!

    Many thank's B.I.S. team.

  6. #6
    Chief Warrant Officer RobertHammer's Avatar
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    There's one place for One Snake and for One BigBoss !!!

  7. #7
    what about this?
    [73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    Does that means current 3rd party mod launcher needed to be change?

    Yeah scratch that... just installed and tested and it still working just fine... will test other things then
    Last edited by Mr_Centipede; Sep 21 2010 at 12:51.

  8. #8
    Quote Originally Posted by Mr_Centipede View Post
    what about this?
    [73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    Does that means current 3rd party mod launcher needed to be change?
    Nope, it basically seems to mean that the -mod param now accepts registry values. Mod launchers could be changed to support this, but it shouldn't be necessary.

  9.   Click here to go to the next Developer post in this thread.   #9
    Quote Originally Posted by Dwarden View Post
    [73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
    [73339] Improved: Improved helicopter AI formation flying and collision avoidance.
    Wow, must test!

  10. #10
    Quote Originally Posted by 50.cal View Post
    And what is this for?
    [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    Presumably it means you can add a global pool of weapons/magazines/backpacks to a container so that it's synchronized in MP.

    ---------- Post added at 08:53 AM ---------- Previous post was at 08:52 AM ----------

    Quote Originally Posted by MadDogX View Post
    What does this mean?
    Yea, I'm curious too...
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

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