Page 16 of 19 FirstFirst ... 61213141516171819 LastLast
Results 151 to 160 of 181

Thread: TGW Vehicle Fixes

  1. #151
    Gunnery Sergeant Xeno426's Avatar
    Join Date
    May 15 2010
    Location
    11th Province of Canada
    Posts
    481
    Author of the Thread
    None of my other entries for NVG are in quotes, and neither are any such entries in the BIS vehicles. I suspect that Ti doesn't even need to be in quotes, but it always shows up that way in BIS vehicles, so I copied the format.
    I wish calculus was as easy as organic chemistry.

  2. #152
    Quote Originally Posted by Baskerville View Post
    Don't know if it's just me but the thermals don't seem to be working on the Tunguska. Might also be because I was playing warfare at the time don't know?
    Same issue no thermals on the Tunguska.

  3. #153
    Quote Originally Posted by millerhighlife View Post
    Same issue no thermals on the Tunguska.

    Same here

    And can you please fix tunguska's huge rearming time ?

  4. #154
    Gunnery Sergeant Xeno426's Avatar
    Join Date
    May 15 2010
    Location
    11th Province of Canada
    Posts
    481
    Author of the Thread
    Hmm, I think I've figured out the problem. Can't test it right now, as I'm rather busy getting ready for a final tomorrow. I'll try to get a fix out this weekend.

    As for the reload times, I'm not sure I should touch those. It is curious to note that no other weapon system in the game has a reload time anywhere near 240 seconds...

  5. #155
    Gunnery Sergeant Xeno426's Avatar
    Join Date
    May 15 2010
    Location
    11th Province of Canada
    Posts
    481
    Author of the Thread
    Ok, updated the file. See first post.

  6. #156
    Thanks!!!

    Win7 64bit | Gigabyte 990XA-UD3 | AMD FX-8120 | ATI Radeon HD6970 | 8Gb DDR3 @1600MHz | 40Gb in Arma2 folder

  7. #157
    Thanks for informing us about the updated version

    New release frontpaged on the Armaholic homepage.


  8. #158
    Quote Originally Posted by Xeno426 View Post
    Cool. Let me know if any issues crop up. I've tried to keep things relatively balanced, which has meant breaking realism at a few points (Mi-24P and Mi-24V don't actually have thermals and the Mi-24D has no NV IRL).

    Is it possible to change this? I don't like balance because it means we don't see interesting compensating tactics from the other side.

  9. #159
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,013
    Quote Originally Posted by Haviv View Post
    Is it possible to change this? I don't like balance because it means we don't see interesting compensating tactics from the other side.
    Feel free to open the PBO up, make the change and then re-pack it.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  10. #160
    Gunnery Sergeant Xeno426's Avatar
    Join Date
    May 15 2010
    Location
    11th Province of Canada
    Posts
    481
    Author of the Thread
    Quote Originally Posted by GossamerSolid View Post
    Feel free to open the PBO up, make the change and then re-pack it.
    Indeed. Feel completely free to re-release such an edit with your own bikey. I only request that you retain the original readme (rename it to something like "original_readme") and give proper credit. Otherwise share and share alike.

Page 16 of 19 FirstFirst ... 61213141516171819 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •