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Thread: TGW Vehicle Fixes

  1. #161
    Quote Originally Posted by Xeno426 View Post

    As for the reload times, I'm not sure I should touch those. It is curious to note that no other weapon system in the game has a reload time anywhere near 240 seconds...
    Thanks for the upgrade mate,i really enjoy this mod !!
    what do i need to change the reload time of tung in case you don't want to touch the original release ? i am a bit clueless !

  2. #162
    Gunnery Sergeant Xeno426's Avatar
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    Unpack the Weapons.pbo file and look in the config.cpp for the two weapons the Tunguska uses (9M311Laucher, 2A38M) and make an entry for them in my mod's config.cpp. All you need to do is properly define the parent classes and then set the value of magazineReloadTime to whatever you want.
    I wish calculus was as easy as organic chemistry.

  3. #163
    Thanks for the tip,that's why i was wondering why i couldn't find it in tunguska class

  4. #164
    Hello there!!!! Do you all think this fix would solve the problem i m facing when trying to fold the ah1z in ACE?? Thank you!

  5. #165
    Gunnery Sergeant Xeno426's Avatar
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    I do not know. I have not tested this mod with ACE, so there may be unforeseen compatibility problems. The mod uses the class UserActions to allow you to fold the rotors, so if ACE has its own UserActions defined one may overwrite the other. Of greater concern, however, would be the changes I made to the class Turrets of the AH-1Z, which I am sure conflict with ACE changes.

  6. #166
    I see. I will give a try. Anyplans to make it compatible with ACE>?

  7. #167
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    I run it regularly with ACE and it for the most part seems to work fine. Though I haven't tested the features you guys are describing.

  8. #168
    So does it work Khaki? does the AH1z Folds ?

  9. #169
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    I haven't tried that yet, but give me an hour so and I'll take a look at it once I get home.if I remember heheh

  10. #170
    Gunnery Sergeant Xeno426's Avatar
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    Quote Originally Posted by Odyseus View Post
    I see. I will give a try. Anyplans to make it compatible with ACE>?
    No, but I have no objection to anyone else making the effort. I'd be willing to post links to any such mods in my first post as well.

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