Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
Unpack the Weapons.pbo file and look in the config.cpp for the two weapons the Tunguska uses (9M311Laucher, 2A38M) and make an entry for them in my mod's config.cpp. All you need to do is properly define the parent classes and then set the value of magazineReloadTime to whatever you want.
I wish calculus was as easy as organic chemistry.
Thanks for the tip,that's why i was wondering why i couldn't find it in tunguska class![]()
Hello there!!!! Do you all think this fix would solve the problem i m facing when trying to fold the ah1z in ACE?? Thank you!![]()
I do not know. I have not tested this mod with ACE, so there may be unforeseen compatibility problems. The mod uses the class UserActions to allow you to fold the rotors, so if ACE has its own UserActions defined one may overwrite the other. Of greater concern, however, would be the changes I made to the class Turrets of the AH-1Z, which I am sure conflict with ACE changes.
I see. I will give a try. Anyplans to make it compatible with ACE>?![]()
I run it regularly with ACE and it for the most part seems to work fine. Though I haven't tested the features you guys are describing.
So does it work Khaki? does the AH1z Folds ?
I haven't tried that yet, but give me an hour so and I'll take a look at it once I get home.if I remember heheh