This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The affected vehicles are the Ka-52, Mi-24V & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants, 2S6 Tunguska.
-Thermal scopes have also been provided to the USMC variants of OA vehicles (AH-64, etc)
-The following vehicles have been given the ability to zero in their weapons: T-90 gunner & commander, Ka-52 gunner, AH-1Z gunner, BMP-3 gunner, BTR-90 gunner, LAV-25 gunner, AAVP gunner, Tunguska gunner, all vehicle-mounted weapons with flip-up sights
-The driver of the M1A2 Abrams and T-72 can now turn out.
-Changes the name of a few weapons. VIKHR-1 is now 9A1472, and Ch-29 is now Kh-29.
-Stryker MGS has its "commander" position properly labeled "gunner". Stryker MEV can carry 6 troops.
-The commander location in advanced vehicles (T-90, M1 Abrams, M2 Bradley, BMP-3, BTR-90) auto-stabilizes.
-The LAV-25 HQ, BMP-2 HQ and BTR-90 HQ can fire smoke grenades.
-Partial implementation of zGuba's Gameplay Modifications mod (http://www.armaholic.com/page.php?id=7184); only the change to AI fire rates were added
-Imperator_Pete's fix for the Refleks and Arkan missile allows them to lock on to enemy vehicles
-BigMike's Aircraft Built-in Action Menu was added, insofar as the action menus for the C-130J, MV-22, UH-1Y and AH-1Z. His file seems to have dissapeared from Armaholic and the file lacked any readme with contact information. Since his original file was filled with unecessary code that changed the way some vehicles actually worked and wasn't signed, I decided to include some aspects of the mod unless he requests that I remove them.
-When the MV-22, AH-1Z and UH-1Y have their rotors folded, the fuel will be removed from the aircraft to prevent takeoff. When the rotors are unfoled again, the fuel will be returned. Big thanks to Defunkt for figuring this one out.
-Two Stinger launchers and 4 Stinger missiles added to the M6 Linebacker's inventory.
-T-55's cannon name fixed to display the correct "D-10" name.
-proper lock and incoming missile warning systems to the C-130J, A-10, Su-25, Su-34, F-35B, AH-1Z, UH-1H/Y, UH-60, MH-60S, MV-22, Mi-24D/V/P
Known Issues:
Some weapons will not be able to fire at the max range the turret of a vehicle can zero in at. This is because vehicles can't be given different zero modes for each weapon in a turret; when a range is zeroed that is beyond the capability of the weapon, the weapon tends to default zero at 0 meters.
Ka-52 FLIR
Ka-52 & Mi-24 zoom levels
Changelog: Spoiler:
1.56
Fixed thermals on the Tunguska
1.551
Fixed signature file
1.55
Added thermal to the 2S6 Tunguska
Added proper lock and incoming missile warning systems to the C-130J, A-10, Su-25, Su-34, F-35B, AH-1Z, UH-1H/Y, UH-60, MH-60S, MV-22, Mi-24D/V/P
Changed loadout on M6 linebacker so that it carries 2 stinger MANPADS plus 4 missiles
Changed the name of the T-55 cannon to "D-10"
1.54
Added different optics for zoomed-in Ka-52.
1.53
Added flares to UH-1Y (how'd I miss that?)
Improved inheritances on UH-1Y and removed lots of redundant code
Reduced Stryker MEV capacity back to 6 troops
1.52
Improved coding for MV-22, UH-1Y and AH-1Z
1.5
Added new bisign signature. Make sure to update your servers! The old one will no longer be used!
Changed TGW icon
Added BigMike's action menu for UH-1Y
Added MV-22 action menu for ramp and door (thanks hcpookie)
AH-1Z, UH-1Y and MV-22 can no longer take off when their rotors are in folded position
1.45
Added TGW icon
OA AH-64 now has proper thermal sights
Corrected sight adjustments for T-90 mounted Kord
Increased Stryker MEV capacity to 8 troops
Removed NV sights from Mi-24D
Added BigMike's action menu for MV-22 and AH-1Z
1.4
Increased Stryker MEV capacity to 6 troops
Modified AI gunners in helicopters
1.32
Fixed a bug that caused the AI gunner of the AH-64 to fire really slowly
Converted FLIR mode of BLUFOR aircraft to green mode, as per guidozombie's recommendation
Updated URL's to GameWarden's website
1.31
Fixed a bug with the Stryker MGS with its zeroing system
Fixed the position bug on the UH-1Y
1.30
*Actually* fixed M2A2
Fixed health values of M2A2 and M2A3. Previously, M2A2 had 400 armor and M2A3 had 300; this has been reversed
Added zeroing to open weapons on vehicles like BTR-40 and technicals
Added flares to MV-22
Added zeroing for Tunguska (how'd I forget that one?)
Added bigmike's Aircraft Builtin Action Menu (limited)
Added smoke grenades to BMP-2 HQ
Thx for sharing. Is there any bug you already knew ?
There are no bugs that I am presently aware of. The HUDs for the Ka-52 and Mi-24 don't change when you change zoom levels (like in the AH-64D), but that's not really a bug so much as a feature I can't provide.
Originally Posted by NikoTeen
M2A2 commander doesn't have FLIR. Only gunner does.
Strange, it should have inherited the change I made to the base class. In any event, it will be fixed in the next version.
BIS does. More revenue sources for a small company never hurts. Hell I don't need it, nor do I need to play a PC game. I just want to.
Just having some fun with ya.
Thanks for the AddOn Xeno426. I like what I've seen so far.
Granted and thats fine depending on subject but I'm not sure something like this would warrant DLC..more of a patch fix or something since OA has it out of the box but A2 doesnt.
But I meant in terms of that dlc thread where people were asking for the FLIR to be as DLC, seems a bit silly.