New version up.
1.15 | 17 JUN 2012
AI uses a lower stance in combat - crouch more, shoot from prone with MG, AR, sniper rifles or other weapons with bipods (ACE) (userconfig: stayLow = 1).
Steadier AI machinegunners - less recoil based on firing position (userconfig: recoilMod = 1).
Recoil is increased for wounded AI units (userconfig: recoilMod = 1).
Added option to debug the gunshot hearing aid feature on screen (userconfig: gunshothearing_debug = 0).
Merged asr_ai_c_aigrenadierfix pbo with asr_ai_c_airof
Units unable to walk/run (wounded legs) are removed from their group unless they are healed in some time (userconfig: split_legged = 300).
They will also be excluded from group consolidation.
Optimised smoke throwing.
Lower stance for higher building positions, also snipers stay in them more.
Excluded a few buildings from the AI house patrol feature.
Added option for how many morphine and epi units will try to maintain (ACE mod, wounding module; userconfig: ACEmeds[] = {4,1}; meaning: {amountIfMedic,amountIfNotMedic}).
Fixed the slow AI aiming in the asr_ai_c_aiskill config addon.
Foot soldiers are 20% less detectable (all units can hide better).
Small adjustments of the default userconfig settings.
Enjoy !
HOME 
Reply With Quote


Foxhound






