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Thread: ASR AI Skills

  1. #831
    Master Gunnery Sergeant
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    Quote Originally Posted by Jake_Krieger View Post
    Robalo , there is a problem with the launchers. When enemy tanks approach my Anti-Tank men engage it BUT men that have previously taken launchers from the ground , do nothing about the tanks.
    You must be running into a known limitation about AI not knowing how to select the proper rounds. If it happens they have a HEAT in the tube, they will shoot the tanks, but not the infantry, even if they have a spare frag round. Same the other way around.

    https://dev-heaven.net/issues/25912

  2. #832
    Robalo main feature and issue for ACE, AI dont make a 'finish-shot' for wounded humans, can you fix it please?

  3. #833
    @Robalo: thanks again for the update. I wait with bated breath for the tweaks to recoils and stance

    @Old_Painless: COSLX adds some other fine AI features that AFAIK are neither in ASR_AI nor conflict with it: AI_findcover & AI_dodge.

  4. #834
    Quote Originally Posted by J-Guid View Post
    Robalo main feature and issue for ACE, AI dont make a 'finish-shot' for wounded humans, can you fix it please?
    Excuse me, what?

  5. #835
    If AI hit you, and you fall in uncon, ai dont make a finishing shot to kill you, and you lying wounded in long time , have sense to make it with some chanse, maby can be based on ai skills level

  6. #836
    it's a simple group versus group template. every single bullet of MG was shot in the sky with ASR AI enable, smply because the shooters did not prone.

  7. #837
    not only mg's, i mean all ai, vec, inf, static, helis

  8. #838
    First Lieutenant Tonci87's Avatar
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    Jul 7 2009
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    Quote Originally Posted by Robalo View Post
    Making good progress with this actually, now under tweaking, a scripted solution to:

    - Dynamically reduce recoil for AI with MGs
    - Increased recoil for wounded AI
    - Lower combat stance overall, having AI with MG, AR or sniper go prone more
    Great news, I hope it works as expected.

  9. #839
    Quote Originally Posted by J-Guid View Post
    If AI hit you, and you fall in uncon, ai dont make a finishing shot to kill you, and you lying wounded in long time , have sense to make it with some chanse, maby can be based on ai skills level
    Isn't this more the fault of the Fist Aid Module you use? It probably sets players 'captured', so the AI doesn't shoot them any more.

    ***

    I'm really looking forward to the announced tweaks, Robalo

    Cheers,
    D.

    Follow our developer blog: http://hellinthepacific.blogspot.com/

  10. #840
    @J-Guid: give COSLX a try, if you haven't already. Passing allies will heal you if they are near enough, but frequently also enemies (sometimes the one that shot you) will heal you then take you prisoner. Leads to impromptu E&E side-missions even in the official campaigns

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