Page 82 of 168 FirstFirst ... 327278798081828384858692132 ... LastLast
Results 811 to 820 of 1676

Thread: ASR AI Skills

  1. #811
    Is this AI mod compatible with Zeus AI ? If not , is it better than the ZEUS AI mod ?
    What are the main differences and which Combination of Mods makes the AI , best ?

  2. #812
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,426
    I'm not sure that ASR AI is compatible with Zeus AI, unless you configure Zeus (edit the Zeus file in Arma2's userconfig folder)
    Once thing is sure, Zeus AI hasn't been updated for almost 2 years whereas ASR AI gets updated almost every month.
    I think that it's fair to say that the general consensus points towards ASR AI.

  3. #813
    Chief Warrant Officer mrcash2009's Avatar
    Join Date
    Oct 13 2007
    Location
    39.906839,25.259972
    Posts
    3,854
    Use search thread for "Zeus" I found this:

    http://forums.bistudio.com/showthrea...us#post2085385

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

  4. #814
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    Funny thing, earlier I replied to a YT comment:
    Is tis compatible with Zeus AI ?
    chabi3000 6 hours ago

    It is probably compatible, but I recommend running this alone. You can run them both, experiment and see, but the result will be neither what ZeusAI or ASRAI wanted to achieve.
    robalomanu in reply to chabi3000 2 hours ago

  5. #815
    Gunnery Sergeant
    Join Date
    Sep 3 2009
    Location
    Copenhagen,Denmark
    Posts
    516
    Hi Robalo, I have started using ASR AI after having used COSLX and wondering if you are planning to look into First Aid? I noticed that with COSLX, healing/first aid is very high priority - you are almost never left to bleed out and you may even get first aid from units in other teams. With ASR AI first aid is done somewhat reluctantly. It improves when combined with DAPs first aid module, but is not up to the level of COSLX.

    I am well aware that there may be very good reasons for not approaching a wounded unit if he is out in the open, but just curious if you see any room for improvement in this area with ASR AI, or if you see it as out-of-scope?

    Thanks,
    OP

  6. #816
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    Quote Originally Posted by Old_Painless View Post
    Hi Robalo, I have started using ASR AI after having used COSLX and wondering if you are planning to look into First Aid? I noticed that with COSLX, healing/first aid is very high priority - you are almost never left to bleed out and you may even get first aid from units in other teams. With ASR AI first aid is done somewhat reluctantly. It improves when combined with DAPs first aid module, but is not up to the level of COSLX.

    I am well aware that there may be very good reasons for not approaching a wounded unit if he is out in the open, but just curious if you see any room for improvement in this area with ASR AI, or if you see it as out-of-scope?

    Thanks,
    OP
    Hi,

    First Aid is out of scope. There are already many systems like BIS, ACE, SLX, DAP etc. and people usually prefer one over the others. I'll leave this up to them.
    Plus I'm happy enough with the ACE wounding system

    Regards,
    Rob

  7. #817
    Gunnery Sergeant
    Join Date
    Sep 3 2009
    Location
    Copenhagen,Denmark
    Posts
    516
    OK, cheers for the reply. Thanks for maintaining ASR, quite a lot of AI mods have been abandoned. As a SP player, I appreciate it a lot

  8. #818
    machingunner are quite useless with this mod. they usually shot stand.

  9. #819
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    Quote Originally Posted by griffz View Post
    machingunner are quite useless with this mod. they usually shot stand.
    Are they better about it with vanilla, or any other mod ?

  10. #820
    I noticed that the ASR AI version in sixupdater is not the latest, it is still 1.14 and not 1.14.1.

    Robalo can you do anything about it?

Page 82 of 168 FirstFirst ... 327278798081828384858692132 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •