Page 81 of 168 FirstFirst ... 317177787980818283848591131 ... LastLast
Results 801 to 810 of 1676

Thread: ASR AI Skills

  1. #801
    Thx a lot! But it's still not working properly together with Robert Hammer's weapons. Would really like to use your great addon but ...

  2. #802
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    Quote Originally Posted by DiFool View Post
    Thx a lot! But it's still not working properly together with Robert Hammer's weapons. Would really like to use your great addon but ...
    I just tested all RH's packs with this mod on top of vanilla + CBA and found a single error, RH's M4 missing the burst mode. Here's the fix, just for you

    http://filedump.org/files/x6e6u1338122350.html

    Let me know if that fixes the issue. Just replace the 2 files with the ones from the archive. Safe to use in MP where allowed, it's signed.

  3. #803
    Sergeant Major Old Bear's Avatar
    Join Date
    Nov 3 2006
    Location
    Marseille, France
    Posts
    1,601
    New on front page at Armed Assault.info

    Link to mirror :

    ASR AI addons [OA/CO] (v 1.14.1): http://www.armedassault.info/downloa...addons&id=1557

  4. #804
    Warrant Officer ck-claw's Avatar
    Join Date
    Oct 29 2005
    Location
    On The End Of A Bottle Of Cider-Somerset - UK
    Posts
    2,241
    Nice one Robalo ,just waiting on SB to update six


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  5. #805
    Quote Originally Posted by Robalo View Post
    I just tested all RH's packs with this mod on top of vanilla + CBA and found a single error, RH's M4 missing the burst mode. Here's the fix, just for you

    http://filedump.org/files/x6e6u1338122350.html

    Let me know if that fixes the issue. Just replace the 2 files with the ones from the archive. Safe to use in MP where allowed, it's signed.
    Robalo, you're my hero! Thank you so much!!!

    Win7 64bit | Gigabyte 990XA-UD3 | AMD FX-8120 | ATI Radeon HD6970 | 8Gb DDR3 @1600MHz | 40Gb in Arma2 folder

  6. #806
    Staff Sergeant Muecke's Avatar
    Join Date
    Aug 26 2006
    Location
    Germany/Croatia
    Posts
    356
    Tested yesterday with some ppl in MP. Great mod and very cool AI behaviour. I guess this will be now a standard on our server.
    But i have one suggestion to you Robalo.
    The most worse AI thingy is how the act with AT launchers. Even if a vehicle is spotted in far distance and they got enough time to take a good pos.
    They will do something stupid like switch to gun & launcher all the time or stand up if a vehicle is 10m infront of them to get shot down.
    If they would attack vehicles would be fair enough.

  7. #807
    That's the problem with vanilla AI I've noticed actually.

    AI is good at destroying vehicles with AT launchers if it isn't given an order to engage that vehicle. It will see a vehicle in range of the launcher, it will take it out and blow the vehicle up.
    Now if AI is ordered to engage the vehicle (which is what AI commanders do) it will run around like a retard even if it has a clear shot.

    This is something that can only be fixed by BIS I guess.

  8. #808
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    My only tweaks so far regarding AI and launchers is to prevent them from firing HEAT rounds at infantry. I will check the configs and see if they can be adjusted for better.

  9. #809
    Quote Originally Posted by ck-claw View Post
    Nice one Robalo ,just waiting on SB to update six
    Same here. I play on a Lingor server where the admin won't update until it appears on six. C'mon Sick Boy, it's been days since this was released.

  10. #810
    KaBoNG, check SU again, inside allready! We updated

Page 81 of 168 FirstFirst ... 317177787980818283848591131 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •