Thx a lot! But it's still not working properly together with Robert Hammer's weapons. Would really like to use your great addon but ...
Thx a lot! But it's still not working properly together with Robert Hammer's weapons. Would really like to use your great addon but ...
I just tested all RH's packs with this mod on top of vanilla + CBA and found a single error, RH's M4 missing the burst mode. Here's the fix, just for you
http://filedump.org/files/x6e6u1338122350.html
Let me know if that fixes the issue. Just replace the 2 files with the ones from the archive. Safe to use in MP where allowed, it's signed.
New on front page at Armed Assault.info
Link to mirror :
ASR AI addons [OA/CO] (v 1.14.1): http://www.armedassault.info/downloa...addons&id=1557
Nice one Robalo ,just waiting on SB to update six![]()
Win7 64bit | Gigabyte 990XA-UD3 | AMD FX-8120 | ATI Radeon HD6970 | 8Gb DDR3 @1600MHz | 40Gb in Arma2 folder
Tested yesterday with some ppl in MP. Great mod and very cool AI behaviour. I guess this will be now a standard on our server.
But i have one suggestion to you Robalo.
The most worse AI thingy is how the act with AT launchers. Even if a vehicle is spotted in far distance and they got enough time to take a good pos.
They will do something stupid like switch to gun & launcher all the time or stand up if a vehicle is 10m infront of them to get shot down.
If they would attack vehicles would be fair enough.
That's the problem with vanilla AI I've noticed actually.
AI is good at destroying vehicles with AT launchers if it isn't given an order to engage that vehicle. It will see a vehicle in range of the launcher, it will take it out and blow the vehicle up.
Now if AI is ordered to engage the vehicle (which is what AI commanders do) it will run around like a retard even if it has a clear shot.
This is something that can only be fixed by BIS I guess.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
My only tweaks so far regarding AI and launchers is to prevent them from firing HEAT rounds at infantry. I will check the configs and see if they can be adjusted for better.
KaBoNG, check SU again, inside allready!We updated