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Thread: ASR AI Skills

  1. #691
    Yeah, thanks for the update Robalo.

  2. #692

  3. #693
    Master Gunnery Sergeant Munger's Avatar
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    Thanks Robalo - downloading now!
    The British Army will never yield!

  4. #694
    Great Stuff - see you had to jump through hoops to re-create the userconfig! That's going to cause a lot of pain elsewhere for others as well I imagine. Thanks for taking the time to fix and release this.

    EDIT----->

    Also, I like this;

    PHP Code:
    setskills_debug 1// Log skill assignments to RPT 
    Should make things easier when working out what skills any addon units get assigned - thanks for that as previously I had to run a script in an empty mission to do this.
    Last edited by Jedra; Feb 27 2012 at 11:53.
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  5. #695
    Agree, the logging feature along with Jedras ESS will make things easier to find the sweet spot for AI!

    After reading the readme I'm a bit confused tho so therefor a question. Readme say the following...

    Code:
    - AI spotting distance automatically reduced at night (and restored at day). Default is half distance at night, can be changed in userconfig
    and the default setting in the new 1.14 asr_ai_settings.hpp is..

    Code:
    nightspotting = 0.2;           // Spotting range night reduction coeficient
    Since BIS fixed the AI's night vision capabilities in a recent beta I would like to disable this feature but wonder if I should set it to 0.4 or 1 to do that (I assume it should be set to 1 if it's an multiplicator to the BIS default value) or can it be disabled by setting it to 0 as with the gunshot hearing range coefficient?

    /KC
    Last edited by KeyCat; Feb 27 2012 at 13:06.

  6. #696
    Master Gunnery Sergeant
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    Quote Originally Posted by KeyCat View Post
    Agree, the logging feature along with Jedras ESS will make things easier to find the sweet spot for AI!

    After reading the readme I'm a bit confused tho so therefor a question. Readme say the following...

    Code:
    - AI spotting distance automatically reduced at night (and restored at day). Default is half distance at night, can be changed in userconfig
    and the default setting in the new 1.14 asr_ai_settings.hpp is..

    Code:
    nightspotting = 0.2;           // Spotting range night reduction coeficient
    Since BIS fixed the AI's night vision capabilities in a recent beta I would like to disable this feature but wonder if I should set it to 0.4 or 1 to do that (I assume it should be set to 1 if it's an multiplicator to the BIS default value) or can it be disabled by setting it to 0 as with the gunshot hearing range coefficient?

    /KC
    I changed the default to 0.2 (but forgot to update docu, sorry) to compensate for the relatively increased sensitivity compared to vanilla and after experiences from playing night missions. If you want to disable this, set it to 1. I don't have a "skip if 0" check for this one, so don't set it to 0 or you'll end up with 0 spotting skill

  7. #697
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    Anyone know if this is compatible with i44?

  8. #698
    Quote Originally Posted by domokun View Post
    Anyone know if this is compatible with i44?
    It seems to work fine. I added the I44 stuff to the userconfig for weapons, like so...


    PHP Code:
      // List of secondary weapons that any unit may take. Other launchers not in this list will only be picked by specialists
      
    launchers[] = {
       
    "M136","RPG18","cwr2_AT4","cwr2_LAW","cwr2_RPG75",
       
    "ACE_M136_CSRS","ACE_M72A2","ACE_M72","ACE_RPG22","ACE_RPG27","ACE_RPOM","ACE_RSHG1","ACE_RMG",
       
    "I44_Rocket_60mm_M6A1_M1A1Bazooka""I44_Grenade_PIATMk3""I44_Rocket_149mm_PzF_100""I44_Rocket_88mm_RPzBGr4322_RPzB54"
      
    };
      
    // List of frag grenades that units will look for
      
    grenades[] = {
       
    "HandGrenade","HandGrenade_West","HandGrenade_East","BAF_L109A1_HE","ACE_DM51","ACE_DM51A1",
       
    "I44_HandGrenade_No82""I44_HandGrenade_StiHgr24x7""I44_HandGrenade_Mk2""I44_HandGrenade_No36M""I44_HandGrenade_StiHgr24",
       
    "I44_throwable_M37""I44_throwable_GbLadung10kg""I44_throwable_M2""I44_throwable_GbLadung3kg"
      
    };
      
    // List of smoke grenades that units will look for
      
    smokes[] = {
       
    "SmokeShell","SmokeShellRed","SmokeShellGreen","SmokeShellYellow","SmokeShellPurple","SmokeShellBlue","SmokeShellOrange",
       
    "ACE_M34","ACE_RDG2","ACE_RDGM","ACE_DM25","ACE_DM31","ACE_DM32","ACE_DM33","ACE_DM34","ACE_DM36","ACE_M15",
       
    "I44_SmokeGrenade_ANM8""I44_SmokeGrenade_NbHgr39""I44_SmokeGrenade_M18Red""I44_SmokeGrenade_M18Green""I44_SmokeGrenade_M18Violet""I44_SmokeGrenade_M18Yellow"
      
    }; 
    I'm going to check the skill allocations later, but it will only not work if the I44 team used some strange class dependencies when setting up their units.

  9. #699
    Just getting back into ARMA 2 / OA - Have been away for about 6 months - Really want to learn how to use this mod / addon - But I"m confused as to how to use it (tweak it for my units).

    I understand how to install an addon Mod - but from there with this I'm confused - I mainly play SP - If I install this and create missions is it automatically running or do I need to place a file/s into my mission folder each and every time?

    How do I know what are the skill settings for my (Blue) AI teammates? I mainly use Tier-1 units (where does their skill ratings fall under within ASR AI skill ratings? Is it under the class level_1 { // sf 1 ??

    Thanks for any help on a walk through on how to get started....

  10. #700
    Master Gunnery Sergeant
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    Author of the Thread
    Quote Originally Posted by meade95 View Post
    Just getting back into ARMA 2 / OA - Have been away for about 6 months - Really want to learn how to use this mod / addon - But I"m confused as to how to use it (tweak it for my units).

    I understand how to install an addon Mod - but from there with this I'm confused - I mainly play SP - If I install this and create missions is it automatically running or do I need to place a file/s into my mission folder each and every time?

    How do I know what are the skill settings for my (Blue) AI teammates? I mainly use Tier-1 units (where does their skill ratings fall under within ASR AI skill ratings? Is it under the class level_1 { // sf 1 ??

    Thanks for any help on a walk through on how to get started....
    Just install and run with it. Tweaking is there for advanced users, not something you need to do.
    Tier 1 units inherit from Delta Force so they're top units by default (level 1).

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