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Thread: ASR AI Skills

  1. #561
    Master Gunnery Sergeant
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    The rebels inherit their config from the USMC units and I can't override their config without creating a dependency for Isla Duala:
    Code:
    class ibr_rebel11 : USMC_Soldier2 {
    They inherit all the camouflage, sensitivity, body armor etc. Poor choice of a base class. So between them and the marines, it's only the skills and the equipment that's different. It would be interesting to see your exact scenario.

  2. #562
    Master Gunnery Sergeant -Coulum-'s Avatar
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    So basically what you are saying is that US marines and African rebels have the same stats in terms of camoflauge and the only way to change this is by changing the isla duala mod itself. The thing is the even when set to lower spotting abilities, the rebels seem to spot the marines faster.
    As far a the scenario, it was just a simple one. placed a group of 10 rebels about 400 metres away from a group of 10 US marines on utes airfield. both have limeted, aware waypoints leading directly infront of the other. When the mission starts The Rebels spot the marines first every time and the marines do not spot the rebels until they have been under fire for a couple of seconds. According to the spotting values I have set in the userconfig it should be the opposite way around however.
    If you want to download the scenario it is here along with the userconfig I was using. I used ace2 but without the ai pbos.

  3. #563
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    Quote Originally Posted by -Coulum- View Post
    So basically what you are saying is that US marines and African rebels have the same stats in terms of camoflauge and the only way to change this is by changing the isla duala mod itself. The thing is the even when set to lower spotting abilities, the rebels seem to spot the marines faster.
    As far a the scenario, it was just a simple one. placed a group of 10 rebels about 400 metres away from a group of 10 US marines on utes airfield. both have limeted, aware waypoints leading directly infront of the other. When the mission starts The Rebels spot the marines first every time and the marines do not spot the rebels until they have been under fire for a couple of seconds. According to the spotting values I have set in the userconfig it should be the opposite way around however.
    If you want to download the scenario it is here along with the userconfig I was using. I used ace2 but without the ai pbos.
    The skill assignment happens after 5 to 10 seconds from the start and in your scenario I see both teams spotting each other before that.
    Tried it with your userconfig and the marines killed the rebel team and suffered only 1 KIA. For 10 vs. 10 at around 350m I think the marines had a pretty good win. The rebel team even had a slight weapon advantage because of those 2 PKMs.

    Anyway, you did make me look at the code again and realize I gave some misleading answers earlier in the thread regarding the asr_ai_sys_aiskill_levels_units override - all classes must be listed there as needed, not just their base classes.
    Thanks!

  4. #564
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Okay thanks. I tried giving the units a bit of time before getting close to one another and then things work out like I expected them to. Sorry bout that. Thanks for your help.

  5. #565
    Looks like a really cool mod. Please tell me, is it compatible with DAC AI?

  6. #566
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    Quote Originally Posted by Solitaire_G View Post
    Looks like a really cool mod. Please tell me, is it compatible with DAC AI?
    Yes, it's compatible. If you design a mission with DAC (or UPSMON) and ASR AI in mind you can, if you want, use the variables to disable redundant features, although I don't think this is really needed.

  7. #567
    Thanks, Robalo I'm looking forward to seeing what the AI do.

  8. #568
    Quote Originally Posted by Robalo View Post
    Yes, it's compatible. If you design a mission with DAC (or UPSMON) and ASR AI in mind you can, if you want, use the variables to disable redundant features, although I don't think this is really needed.
    One other question, Robalo: DAC replenishes AI via camps - will ASR capture the new AI which are created dynamically during the course of a mission? Thanks again!

  9. #569
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    Quote Originally Posted by Solitaire_G View Post
    One other question, Robalo: DAC replenishes AI via camps - will ASR capture the new AI which are created dynamically during the course of a mission? Thanks again!
    Yep, it will initialize all spawned AI.

  10. #570
    Excellent Job Robalo.
    AI is superb
    I could not play with out your AI enhancements.
    Thanks for all your work.

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