Really nice work! anyway the skill level you set in the mission editor still affects the unit's skill, right? (at least (obviously) when going over the minimium unit value).
Do you think there is a way to always keep a pre-defined skill (or pre-defined skill classes) for every kind of unit, even in third party missions? I mean to override the editor skill set (for example: I want every SF man to have always a 1 skill level, and every paesant with AK to have a 0.1 skill level, in every mission and every campaign I can play). Because sometimes things can be kind of unbalanced, imagine maybe the mission maker used to play with precision 0.25 and set all units to skill 1 in the editor because he tought they behave well that way, and I play with precision 0.8 and I find myself kicked in the ass by a group of idiot paesants with AKs. Exagerating with numbers obviously - was just an example, anyway that's the idea. Do you think it is possible?