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Thread: ASR AI Skills

  1. #1061
    Hum, some issue right here :

    AI still dumb : When in "Careless" they US meet RU and just make a hand signal, than just moving slowly (patrol) and don't do anything (juste some frag grenades sometimes and keep walking...Are their in strike ? haha

    ASR AI is my favorite addon, 6 months ago i had the best AI EVER, but now, it's pretty bad, too slow to aiming, the upper body moving slowly like a robot to aiming.

    I'm not a novice, i used to edit the userconfig file.

    Any advice ?

  2. #1062
    We are currently using ASR AI addons v1.15.1 with all default settings in a domination map and it runs really well and AI is quite aggressive. You are running the CBAs with it correct?

  3. #1063
    I'm Running ACE 2, CBA and others.

    I Found that : when in Careless on a VTS map, they are still dumb, if they are in Safe, they are ok.

    I use it with UPSMON (patrol script).

  4. #1064
    Master Gunnery Sergeant
    Join Date
    Sep 8 2006
    Posts
    1,114
    Author of the Thread
    Quote Originally Posted by CameronMcDonald View Post
    Getting an RPT error with the latest test version:

    Code:
    Error in expression < {switch ((currentWeapon _unit) call asr_ai_sys_airearming_fnc_getType) do {>
      Error position: <asr_ai_sys_airearming_fnc_getType) do {>
      Error Undefined variable in expression: asr_ai_sys_airearming_fnc_gettype
    File x\asr_ai\addons\sys_aiskill\fnc_handleStance.sqf, line 29
    Ticket created - https://dev-heaven.net/issues/35542
    Thanks, posted a new fixed test version.

    ---------- Post added at 17:22 ---------- Previous post was at 17:20 ----------

    Quote Originally Posted by Vico View Post
    I'm Running ACE 2, CBA and others.

    I Found that : when in Careless on a VTS map, they are still dumb, if they are in Safe, they are ok.

    I use it with UPSMON (patrol script).
    I don't know what to say, you want careless AI to care ? Isn't that a feature that they don't ?

  5. #1065
    i'm still searching to fix it.

    When in "Careless" AI is Peaceful with enemies, just a HE grenade sometimes but still walking in "limited" next to enemies

    I'll post a video of an assault, you will see the other issue : strange aiming, and aggressive like a banana.

    this is my profile for RU ARMY :

    class level_4 { // regular 2
    aimingAccuracy[] = {0.20, 0.10};
    aimingShake[] = {0.20, 0.10};
    aimingSpeed[] = {0.50, 0.20};
    spotDistance[] = {0.50, 0.30};
    spotTime[] = {0.40, 0.20};
    endurance[] = {0.50, 0.20};
    courage[] = {0.50, 0.20};
    reloadSpeed[] = {0.50, 0.20};
    commanding[] = {0.80, 0.10};
    general[] = {0.80, 0.10};

    units[] = { //russian army

    I'm looking for a SUPER smart AI, but not too accurate to make coop mission with more shooting and less "AI sniper AK 600meters"
    Last edited by Vico; Jun 30 2012 at 14:55.

  6. #1066
    AI set to "careless" will ignore everything. That's a completely normal AI behavior. It's made for cutscenes or some other stuff when a mission maker doesn't want AI to jump into cover because there was a shot fired somewhere close.

    If you want the same calm behavior but with human-like reactions to events around AI use 'safe' instead.

  7. #1067
    @Vico
    Careless behaviour means exactly that -> care less. they wont care for anything. If you want them to move in a patrol, just use 'safe'. Careless behavior usually used when inserting troops by helicopter, this will ensure that the helo will drop its dismounts, not engage any enemy that was in their way

    [ninja'ed... darn]

  8. #1068
    Other question :

    setskills = 1; // Configure AI skills based on their unit type (faction, training etc.)

    if 1, do the following line work ?

    aimingAccuracy[] = {0.20, 0.10};
    aimingShake[] = {0.60, 0.10};
    aimingSpeed[] = {0.50, 0.20};
    spotDistance[] = {0.50, 0.30};
    spotTime[] = {0.50, 0.10};
    endurance[] = {0.50, 0.20};
    courage[] = {0.50, 0.20};
    reloadSpeed[] = {0.50, 0.20};
    commanding[] = {0.80, 0.10};
    general[] = {0.80, 0.10};

    Here is the video of my AI, pretty slow and strange, give me your advice :
    http://www.youtube.com/watch?v=zY3bC...ature=youtu.be

  9. #1069
    Staff Sergeant
    Join Date
    Jun 19 2009
    Location
    Hamburg, Germany
    Posts
    374
    Rob, after playing warfare for a while, I get heavy lag and the rpt gets spammed with the following script error:

    Code:
    Error in expression < {
    if (!canStand _thisunit) then {
    if (!isNil (_thisunit getVariable "asr_nolegs>
      Error position: <isNil (_thisunit getVariable "asr_nolegs>
      Error Generic error in expression
    File x\asr_ai\addons\sys_aiskill\fnc_AINet_pf.sqf, line 70
    Beta is 94364, but gettin' it also in 94103, version is 1.15.1. Join_loner and Split_legs are disabled. Happens at approximately 1 hour playtime. Is that fixed in the newest test version? Anyway, gonna post this in your bug tracker.

  10. #1070
    Quote Originally Posted by Vico View Post
    Here is the video of my AI, pretty slow and strange, give me your advice :
    http://www.youtube.com/watch?v=zY3bC...ature=youtu.be
    What's wrong with it?

    Marines have ~40% advantage there, so they won

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