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Thread: ASR AI Skills

  1. #901
    Quote Originally Posted by Bogart View Post
    your mod is the only one installed, I meant Machinegunners on a russian APC...could you tell me how to increase bullet dispersion please?
    Mounted machineguns on APC have almost no dispersion for obvious reasons - you know that?

    Quote Originally Posted by Bogart View Post
    I'm playing the first mission of this campaign http://www.armaholic.com/page.php?id=11547 and I bet you'll find it really difficult too, maybe the problem is that this guy put every soldier skills at the maximum level.
    Or maybe the problem is that some mission makers have no sense of balance. If I will put 10 infantrymen against me alone and they will kill me almost instantly - that isn't the problem with overkill accuracy you know. Play good missions where the balance is realistic or close to that (as in 1:2 at max, 1:1.5 missions are the ones I find to be the best balanced) and ArmA will suddenly become a well balanced and properly challenging game.

  2. #902
    The problem of super precise AI is real, and it was only made worse after 1.60

    http://forums.bistudio.com/showthrea...nEnemy-in-1-60
    https://dev-heaven.net/issues/27417
    https://dev-heaven.net/issues/27851

    Why some of you were unaware of this, is beyond me.

  3. #903
    First Lieutenant Kremator's Avatar
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    Then keep your head down. You want EZ mode ?

  4. #904

  5. #905
    Quote Originally Posted by seba1976 View Post
    The problem of super precise AI is real, and it was only made worse after 1.60

    http://forums.bistudio.com/showthrea...nEnemy-in-1-60
    https://dev-heaven.net/issues/27417
    https://dev-heaven.net/issues/27851

    Why some of you were unaware of this, is beyond me.
    If AI is superprecise why do firefights between AI last for minutes and why do I get more kills than any AI in my squad with max skill sliders in the editor?

    Try playing with and/or against humans and then tell me fairytales about superprecise AI. Launch DayZ and go to Cherno and tell me about superprecise AI again.

    Or maybe people should stop trying to put 100 AIs 10 BMPs 10 T72s against them in a mission hoping to rambo all that alone expecting that 100 bullets from 10 guns sent their way will magically miss?
    Last edited by metalcraze; Jun 10 2012 at 23:42.

  6. #906
    Master Gunnery Sergeant -Coulum-'s Avatar
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    I guess some people want the immersion without the challenge. I personally find that there is no immersion with out some challenge (If I get 20 kills at the end of a short mission it doesn't at all feel immersive...) but I guess to each his own. That's why mods like ASR and JSS are great because they are totally customizable. I do wish that at max skill ai would actually be better at shooting/spotting than a human, then those who really want a challenge can get it. Right now even at max skill ai are only perhaps half as good a shot as a human.

  7. #907
    AI depends on CPU power the more/better you got the "better" is default AI. Imo lowest/maximum AI skill and precision setup should be only used for testing. Something like machinegunner configuration (similar to sniper/pilot) could be interesting - so one can adjust the default AI machinegunners to a more realistic/authentic behaviour and hit/kill ratio. Just cross fingers that BIS will give A3 a more userfriendly AI config tool/feature - its about time.

  8. #908
    First Lieutenant CameronMcDonald's Avatar
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    My bad, for giving a wrong example. If you are adding the asr_ai class in the description.ext you must include all of it because all values will be read from there then (or at least the whole subclass per addon, unless you are disabling it with feature=0)
    Thanks, McFixed.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  9. #909
    Private First Class kaysio1's Avatar
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    Sorry for this complete noob question.

    As its says the following,
    This addon can be installed on clients, servers or both. It will configure only the AI local to the machine where it is installed.

    I know how to get it to work on the clients side, with the -mod=@asr_ai
    but how do I install it on the server side.

    Is it just a matter of just uploadling it into the 'file manager' part and thats it ?
    or do I have to do anything else, like add something to the cmd line.

  10. #910
    Thanks again for this awesome mod Robalo.

    We had yet another long COOP night with a large crowd and with ASR_AI on at it was great as always.
    I just love that easy-to-tweak options you provided to tweak ASR_AI to everyone's taste.

    Keep it up!
    Cheers,
    D.

    Follow our developer blog: http://hellinthepacific.blogspot.com/

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