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Thread: ASR AI Skills

  1. #841
    Orcinus, here is another situation, AI hit you but dont kill, but he must do it because you stay alive!

  2. #842
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Quote Originally Posted by Robalo
    Making good progress with this actually, now under tweaking, a scripted solution to:

    - Dynamically reduce recoil for AI with MGs
    - Increased recoil for wounded AI
    - Lower combat stance overall, having AI with MG, AR or sniper go prone more
    That's sounds great, especially the lowering of stance. Will that allow for more crouching or prone instead of standing? Would help ai survivability tremendously. Thanks for your hard work.

  3. #843
    Master Gunnery Sergeant
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    Author of the Thread
    Recorded tests:


    Last edited by Robalo; Jun 2 2012 at 07:59.

  4. #844
    Woohoohooo!!! Good!

  5. #845
    Master Gunnery Sergeant Hellfire257's Avatar
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    That looks excellent. Nice work!

  6. #846
    Chief Warrant Officer mrcash2009's Avatar
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    Very nice Robalo, allot of that looks like an MP PvP game in places

    Deff moving into SLX territory with movement and so on, very much welcomed. BTW if you ever work out a script routine to force sniper prone permanent that can be switch able via a script on/off and would release it as a standalone script I would love to see that

    Either way cant wait to get my grubby hands on these updates.

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  7. #847
    First Lieutenant Tonci87's Avatar
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    Wow that looks really good Robalo, you can still see someone standing up from time to time but the overall impression is much better!

  8. #848
    This looks impressive, what the impact on processing ?

  9. #849
    Second Lieutenant Kremator's Avatar
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    Looking good !

  10. #850
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Yes looks very good. Few questions.

    What's the impact on FPS?
    Do basic riflemen (not snipers/machingeunners) also go crouched/prone more often?(appears that way but just checking)
    What exactly triggers the ai to go crouched? is it incoming rounds, enemy presence, danger mode? (unless you want to keep that "secret")
    Does it have an effect when ai are behind cover, ie. are they sometimes unable to shoot because they go crouched behind a low wall and can no longer see over it.

    Great work. I love this ai mod.

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