Yeah its an overall problem. There is a ticket for it too, VOTE guys VOTE
http://dev-heaven.net/issues/23559
Yeah its an overall problem. There is a ticket for it too, VOTE guys VOTE
http://dev-heaven.net/issues/23559
Just remind you how bad and slow the AI was with "always crouch/prone" in combat or enemy near/close by situations eg waiting 5+ minutes to get the AI in vehicles, impossible to change quickly positions/withdraw...
Imho AI needs to know better how to use (hard)cover/buildings and how to use sprint/run.
Does anyone else have the issue with the burst mode on RH's M4s disappearing when using ASR AI Skills? It happens with both ASR AI Skills and ACE. I thinsk I have narrowed the issue down to the asr_ai_c_airof.pbo.
Are you using ACE config for RH M4s?
It may help until Robalo fixes whatever issue is there in ROF settings, not mentioning bringing RH M4s to ACE standards
http://forums.bistudio.com/showthread.php?t=120120
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Please can you be more exact about what's missing on which weapon ? I just tested with ASR AI and my ACE configs and I have the burst modes on the RH M4s. Make sure you have the ACE config mods loaded after RH mods otherwise they won't work.
You're also welcome to open a ticket with more details.
Thanks Robalo, I will update later when I get home.
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Update:
Nevermind, I worked out the issue. It turns out that I my mod order had been incorrect for awhile and I hadn't noticed. Sorry about that, I'm feeling pretty stupid right about now!
Last edited by aeggwards1; Dec 12 2011 at 07:17.
I'm using ACE with the COwarmod which includes ASR AI and GL4.
I must say, great job on the AI. Having them use buildings, cover me in CQB, use cover, not go prone every two seconds, be good drivers etc. is AWESOME. Really a HUGE improvement.
United as one, divided by zero.
Every time I read things like this, I got the same feeling, that it must be a little disappointing for BIS, to see people that continue to create myths about third party mods that, good as they are, have absolutely nothing to do with the features celebrated. Credit where credit is due. Most of what newbies mention about ACE and ASR AI, it's BIS work.