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Thread: ASR AI Skills

  1. #491
    First Lieutenant Tonci87's Avatar
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    Yeah its an overall problem. There is a ticket for it too, VOTE guys VOTE
    http://dev-heaven.net/issues/23559

  2. #492
    Just remind you how bad and slow the AI was with "always crouch/prone" in combat or enemy near/close by situations eg waiting 5+ minutes to get the AI in vehicles, impossible to change quickly positions/withdraw...
    Imho AI needs to know better how to use (hard)cover/buildings and how to use sprint/run.

  3. #493
    Does anyone else have the issue with the burst mode on RH's M4s disappearing when using ASR AI Skills? It happens with both ASR AI Skills and ACE. I thinsk I have narrowed the issue down to the asr_ai_c_airof.pbo.

  4. #494

  5. #495
    Quote Originally Posted by metalcraze View Post
    Are you using ACE config for RH M4s?

    It may help until Robalo fixes whatever issue is there in ROF settings, not mentioning bringing RH M4s to ACE standards

    http://forums.bistudio.com/showthread.php?t=120120
    Thanks Metalcraze but I am already using these. Unfortunately they don't help. It happens with ACE or Vanilla as the same settings are used in ACE and ASR AI.

  6. #496
    Master Gunnery Sergeant
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    Author of the Thread
    Quote Originally Posted by aeggwards1 View Post
    Thanks Metalcraze but I am already using these. Unfortunately they don't help. It happens with ACE or Vanilla as the same settings are used in ACE and ASR AI.
    Please can you be more exact about what's missing on which weapon ? I just tested with ASR AI and my ACE configs and I have the burst modes on the RH M4s. Make sure you have the ACE config mods loaded after RH mods otherwise they won't work.
    You're also welcome to open a ticket with more details.

  7. #497
    Quote Originally Posted by Robalo View Post
    Please can you be more exact about what's missing on which weapon ? I just tested with ASR AI and my ACE configs and I have the burst modes on the RH M4s. Make sure you have the ACE config mods loaded after RH mods otherwise they won't work.
    You're also welcome to open a ticket with more details.
    Thanks Robalo, I will update later when I get home.


    -----------------------------------------------------
    Update:

    Nevermind, I worked out the issue. It turns out that I my mod order had been incorrect for awhile and I hadn't noticed. Sorry about that, I'm feeling pretty stupid right about now!
    Last edited by aeggwards1; Dec 12 2011 at 07:17.

  8. #498
    I'm using ACE with the COwarmod which includes ASR AI and GL4.

    I must say, great job on the AI. Having them use buildings, cover me in CQB, use cover, not go prone every two seconds, be good drivers etc. is AWESOME. Really a HUGE improvement.
    United as one, divided by zero.

  9. #499
    Sergeant Major
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    Quote Originally Posted by Archosaurusrev View Post
    I'm using ACE with the COwarmod which includes ASR AI and GL4.

    I must say, great job on the AI. Having them use buildings, cover me in CQB, use cover, not go prone every two seconds, be good drivers etc. is AWESOME. Really a HUGE improvement.
    Good as it is, the CoWarMod does not include GL4.
    But I agree that the latest patches, plus ASR AI and ACE provide a very challenging and at times believable experience.

  10. #500
    Quote Originally Posted by Archosaurusrev View Post
    I'm using ACE with the COwarmod which includes ASR AI and GL4.

    I must say, great job on the AI. Having them use buildings, cover me in CQB, use cover, not go prone every two seconds, be good drivers etc. is AWESOME. Really a HUGE improvement.
    Every time I read things like this, I got the same feeling, that it must be a little disappointing for BIS, to see people that continue to create myths about third party mods that, good as they are, have absolutely nothing to do with the features celebrated. Credit where credit is due. Most of what newbies mention about ACE and ASR AI, it's BIS work.

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