Poll: What should BIS focus on?

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Thread: What would you like BIS to focus on?

  1. #71
    Gunnery Sergeant armatech's Avatar
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    Jan 11 2007
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    Author of the Thread
    wow this thread is popular

  2. #72

    Arrow Dedicated Server Optimization

    This choice include many MP wishes like
    • ability to start campaigns on DS
    • save games on DS
    • use mission templates on DS
    • as logged admin, open a mission editor session on DS (like in -host)
    • solve the MP AI warping
    • fix MP locality issues with vehicles
    • VON to work like ACRE

  3. #73
    Master Gunnery Sergeant twirly's Avatar
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    Sep 13 2010
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    Quote Originally Posted by alef View Post
    [*]solve the MP AI warping
    This is a biggie for me. This is more than an immersion killer. This is just plain non-working netcode that needs serious attention!

    A multiplayer game that can't really be played multiplayer! LOL!

  4. #74

    @koni - add-on for climbing

    @Koni

    Quote Originally Posted by Koni View Post
    Probably been mentioned but...

    <snip>

    Being able to climb up and preform small jumps, same again, can't understand why this has never been added.
    <snip>

    Take a look at Victor Farbau's VF Ladder addon:

    http://www.armaholic.com/page.php?id=10257

    Enjoy!

    BR

    Carl

  5. #75
    Dedicated Server Optimization: think everyone has pretty much covered all of my areas on this already EXCEPT the ability to assign an IP address rather than main one only.

    Improved Vehicles/Units: Don't mind DLC or full addons like OA but would be a lot better if all OA vehicles/units also were skinned in woodland/green camo, also for the likes of BAF it just seemed short of some of the assets to make it really worthwhile and allow us to make full missions like support vehicles, planes and MBTs.

    Improved AI Skills and life like actions: the AI need to be a bit smarter and be able to patrol in buildings by default, the likes of Kronzky's UPS and wolffy.au's cB Random House Position and Patrol is the way they should react and be able to be used.
    Last edited by BearBison; Nov 1 2010 at 08:01. Reason: Added IP address assignment

  6. #76
    Single player scenarios.

    The community made missions are really nice but never are as cool as the BIS missions!

  7. #77
    I voted for the life like actions... it kills me to be so into the game and then see another unit running and stop dead in his tracks or spin around without moving his legs.

  8.   This is the last Developer post in this thread.   #78
    If you notice, there are actually animations to make turning look more realistic. Turn around in 3rd person, or watch an AI turn around. It's just players in MP who will rotate like that.

  9. #79
    None of that at all. But "AI Improvements comes as close"
    Fix the annoying AI Bugs and gamebreakers and im happy.

  10. #80
    With so many very talented graphics and object modders, I do not see me buying DLC of units and islands, or campaigns. I would pay for new and improved "features", though:

    1. Improve AI:
    1.1 CQB fighting in buildings, shooting from inside buildings (out of windows)
    1.2 reduce AI aggressiveness/rashness to less suicidal behavior and make firefights last realistically longer
    1.3 incorporate a more powerful wounded treatment and diagnosis system (a la SLX & ACE), and evacuation of wounded to base ("no one will be left behind")
    1.4 add a scripting function to determine LOS, line of projectiles, and objects (and selections) in those trajectories
    1.5 Get a player command working for squads to search for certain types of cover (house, objects, house and objects, walk behind moving vehicles etc)

    2. Improve the Vehicle simulation part to match good plane, helicopter, tank and ship/sub simulations
    2.1 tanks: bring inside back, including fully functional gauges, or MFDs and communication assets in modern tanks; a scripting function to determine impact polar coordinates (angles);
    2.2 more detailed damage models, which more different (realistic) armor sections, and more parts that can get damaged and lead to loss of more functional parts (all types of electronics, weapon systems etc)
    2.3 Split the "ominipotent sensor" into a real separate Radar and IR sensors, which can both be active and passive. UV might not be very useful as it is not that widely used yet. Introduce atmospheric extinction of both, sun blinding of IR, true chaff, flare and ECM countermeasures, etc
    2.4 add real, configurable MFDs (like in Janes Longbow etc)

    In short, get the air simulation part up to standards that allow to compete with a true simulation. Same for tanks. Doesn't have to reach Falcon 4, Apache Longbow or Steel Beasts, but the closer the better.

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